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2006-03-01Added glBlitFramebufferEXT function.Brian Paul
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2005-12-07Updates for GL_EXT_timer_query:Brian Paul
New GLint64EXT and GLuint64EXT types (use C99's long long types). New glGetQueryObject[u]i64vEXT() functions.
2005-12-01Remove VB->LastClippedKeith Whitwell
2005-11-04remove unneeded HIDDEN definition (bug 4956)Brian Paul
2005-11-04fix MinGW problems (bug 4956)Brian Paul
2005-10-18Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell
executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code.
2005-10-07MATH_DEBUG changes from bug #4468.Brian Paul
2005-09-19additional wrapper updates, bug 4468Brian Paul
2005-09-16use mesa import wrappers, bug 4468Brian Paul
2005-08-10Remove _glapi_check_multithread from the interface exported by the loader toIan Romanick
the driver. The loader now takes care of this for the driver. Remove _glapi_DispatchTSD and give _glapi_Dispatch its semantic (i.e., having a NULL value means that the application is multithreaded and _glapi_get_dispatch must be called). Gut all of the dispatch override code. This removes _glapi_RealDispatch, _glapi_tls_RealDispatch, _glapi_begin_dispatch_override, _glapi_end_dispatch_override, and _glapi_get_override_dispatch. Remove _glapi_get_proc_address, _glapi_get_proc_name, _glapi_get_version, and _glapi_check_table from the loader / driver interface. Reviewed by: Brian Paul
2005-08-03Convert all instances of XTHREADS to USE_XTHREADS. This fixes one ofIan Romanick
serveral things that are broken when building on a system with X.org 7.0rc0 installed.
2005-07-24All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allowsIan Romanick
1,402 lines of code to be removed from Mesa (drivers and libGL). The big winner is dri_util.c. Primary changes are: 1. Remove all "deprecated" entry-points from the various structures in dri_interface.h. 2. Rename the remaining fields to removed "version numbers." So, bindContext3 becomes bindContext. Functions with "New" in the name (e.g., CreateNewContext) were *not* changed, but that is an option. Having "New" in the name is less annoying to me than having "3" in the name. 3. Remove all compatibility code that handles cases where the driver or the loader is too old to support the latest interfaces. 4. Append the API version to the __driCreateNewScreen function name. This is currently done by hand. In the future (i.e., the next time we make an incompatible change to the interface) we'll want to come up with a better way to do this. This prevents old loaders from being able to load new (incompatible) drivers. 5. Bump the API version to 20050722. All drivers (by way of dri_util.c) require this version. 6. All drivers are *required* to expose GLX_SGIX_fbconfig and GLX_OML_swap_method (or the moral equivalents). Support for these functions in implicit in the use of the "new" interface. 7. Some cases still exist that need to be compiled differently in a loader or core Mesa versus in a driver. These are identified by the define IN_DRI_DRIVER.
2005-07-16strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing theAdam Jackson
modular X build
2005-07-10Add lots of x87 fpu instructions.Keith Whitwell
2005-07-01fix dependenciesBrian Paul
2005-06-30Fix crashes with pixel readback when using the optimized assembly functions.Roland Scheidegger
Pixel count can be negative (this could be fixed elsewhere), so adapt the functions to work with such inputs correctly (same behaviour as non-optimized functions). Bugzilla #2317 Submitted by idr
2005-06-21Mammoth update to the Python code generator scripts that live inIan Romanick
src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-08Turn off DISASSEMKeith Whitwell
2005-06-08Add some more opcodesKeith Whitwell
2005-06-07New files - split off runtime assembly functions fromKeith Whitwell
t_vertex_sse.c.
2005-05-26Make a couple minor corrections to gl_API.xml. Fixes the name of anIan Romanick
extension that was missing the GL_ part and uses the core GL type names for vertex buffer object functions instead of the ARB names. Also commits the resulting changes to the generated code. Some how, the #if sequence disappeared in the 1.52 version of glapi_x86.S.
2005-05-07x86-64 transform optimizations (Mikko T.)Brian Paul
2005-04-13Add TLS support to libGL and, by virtue of using glthread.h and GL_CALL, allIan Romanick
DRI drivers. A TLS enabled libGL can load a TLS or a non-TLS DRI driver, but a TLS DRI driver requires a TLS enabled libGL. This fixes bug #1822.
2005-02-08Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul
2005-01-19There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ↵Daniel Borca
I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
2005-01-12OpenGL 2.0 StencilFunc/Op/MaskSeparate functionsBrian Paul
2005-01-10Windows/ReactOS patch (Gregor Anich)Brian Paul
2005-01-07Add a clean target to remove generated files.Keith Whitwell
2005-01-07Use GNU AS label aliasing, if available. This must be enabled by addingIan Romanick
'-DHAVE_ALIAS' to DEFINES in the config file used for building. On the linux-dri-x86 build, this cuts 4KB from libGL.so. HAVE_ALIAS is not currently enabled in any of the configs.
2005-01-06protected against elfish directivesDaniel Borca
2005-01-04use HIDDEN macro to export fewer symbols (bug 2210)Brian Paul
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-12-15protected elfish code against non-elf compilersDaniel Borca
2004-12-14uint*t -> u_int*t changesAlan Hourihane
2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
2004-11-27Set symbol visibility to 'default', if supported by gcc.Brian Paul
2004-11-02Added MMX optimized version of the RGB565 ReadRGBASpan routine.Ian Romanick
2004-10-28renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol
to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-26added an attention-getting comment for developers who get stopped in ↵Brian Paul
_mesa_test_os_sse_support() while debugging
2004-10-23minor fixes from J.P. DelportBrian Paul
2004-10-14Add support for optimized versions of the code underlying ReadPixelsIan Romanick
(and DrawPixels). The R200, R128, and Unichrome drivers get support in this commit. Other drivers would be easy enough to add for people that have the cards. The DRI (CVS) build will need to be updated to account for the new source files.
2004-10-13Eliminate the funky SSE exception test from DRI builds. It's not needIan Romanick
(see the comment in the code), and it's just annoying.
2004-10-02GL_ARB_draw_buffersBrian Paul
2004-08-25Fix mgl name mangling (patch 1014800)Brian Paul
2004-08-17Fixed an assembler warning / error (depending on the version of GAS used).Ian Romanick
Fixed a crash in the optimized pthreads dispatch path.
2004-07-02put back the correct dispatcher for non-threaded builds.Daniel Borca
fixed x86 entrypoints for Mingw/DJGPP.
2004-07-01Make sure THREADS is set no matter which threading model is selected.Ian Romanick
2004-06-29First phase of TLS work. At this point SPARC assembly dispatch isIan Romanick
broken, but it will be fixed "shortly." This is pretty much the same as the patch I sent to the dri-devel list on 22-Jun-2004.