Age | Commit message (Collapse) | Author |
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Not sure why this is only needed now...
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_mesa_exec_malloc() returns NULL.
(picked from mesa_7_0_branch)
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Add entrypoints to glapi XML file and regenerate files.
Implement glStencilOpSeparateATI().
Consolidate some code in stencil.c
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The code generated for the glxgears vertex shader didn't fit, causing a crash.
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This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
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Specifically:
glVertexAttrib4bv
glVertexAttrib4iv
glVertexAttrib4ubv
glVertexAttrib4uiv
glVertexAttrib4usv
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LINUX_VERSION_CODE shouldn't be used by userspace code, it can be defined empty
these days.
If anybody still cares about 2.2 kernels, they should reinstate this as a
proper runtime test.
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
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Replace the check for IN_DRI_DRIVER with the appropriate kernel version check
and just disable SSE on older (pre 2.4) kernels.
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Patch submitted by Christoph Brill.
See http://www.gentoo.org/proj/en/hardened/pic-fix-guide.xml
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This is because (in glX_API.xml) GetVertexAttribPointerv is aliased to
GetVertexAttribPointervARB which is then aliased to GetVertexAttribPointervNV.
Make GetVertexAttribPointerv alias GetVertexAttribPointervNV directly. Patch
by Ian Romanick <idr@us.ibm.com> and regenerate.
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glDeleteTextures and glDeleteTexturesEXT were erroneously listed as
aliases of each other. For anything /except/ GLX protocol they are
aliases. This set of changes allows functions that are functionally
identical but have different GLX protocol to be listed as aliases.
When building with GLX_INDIRECT_RENDERING set, different static
functions are used. These functions determine whether the current
context is direct rendering or not. If the context is direct
rendering, the aliased function (e.g., glDeleteTextures in the case of
glDeleteTexturesEXT) is called. If the context is not direct
rendering, the correct GLX protocol is sent.
For a deeper explanation of what is changed, please see:
http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
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Nvidia no longer supports this extension, and they no longer export its
entry points from their libGL. There's no reason for us to keep dragging it
around either.
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Make functions for the following extensions available only via
glXGetProcAddress. In cases where there are other aliases to the same
functions (e.g., between GL_EXT_histogram and GL_ARB_imaging), the alias
functions may still be statically exported.
- GL_ATI_blend_equation_separate
- GL_EXT_blend_equation_separate
- GL_EXT_convolution
- GL_EXT_color_sub_table
- GL_EXT_cull_vertex
- GL_EXT_depth_bounds_test
- GL_EXT_framebuffer_blit
- GL_EXT_histogram
- GL_EXT_multisample
- GL_EXT_stencil_two_side
- GL_EXT_timer_query
- GL_IBM_multimode_draw_arrays
- GL_INGR_blend_func_separate
- GL_NV_fence
- GL_SGI_color_table
- GL_SGIS_multisample
- GL_SGIS_pixel_texture
- GL_SGIS_point_parameters
- GL_SGIX_pixel_texture
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glBlendEquationSeparateEXT. Add missing enum "get" information for
GL_EXT_texture_filter_anisotropic.
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The functions for GL_EXT_paletted_texture that do not share GLX
protocol with GL_ARB_imaging are supposed to alias the similar
functions from GL_SGI_color_table. They didn't. This patch corrects
this problem and enables GLX protocol for both extensions.
Since this removes 3 entries from the dispatch table, this change
creates a lot of changes in the generated files.
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tells the scripts to assign an available offset to the function. The
important changes are in src/mesa/glapi/gl_XML.py and
src/mesa/glapi/*.xml.
Since the DRI drivers only depend on functions required by the ABI
(e.g., GL 1.2 + ARB_multitexture) having fixed offsets, all functions
not in the ABI use "assign" mode. This has caused the offset of
basically every function outside the ABI to change. I have verified
that a libGL with this patch works with a DRI driver without the patch.
Futher, several function were removed from the dispatch tables
altogether. These are the functions for the following extensions:
GL_SGIS_texture_filter4
GL_SGIS_texture4D
GL_SGIS_detail_texture
GL_SGIS_sharpen_texture
GL_SGIX_sprite
GL_SGIX_instruments
GL_SGIX_framezoom
GL_SGIX_tag_sample_buffer
GL_SGIX_reference_plane
GL_SGIX_flush_raster
GL_SGIX_list_priority
GL_SGIX_fragment_lighting
GL_PGI_misc_hints
GL_EXT_index_material
GL_EXT_index_func
GL_3DFX_tbuffer
This removes 50 functions from the dispatch table.
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boolean attribute, which defaults to true, determines whether or not a
static dispatch function is available in libGL for applications to link
against.
Ideally, any new functions that are not part of the ABI should not have
directly accessable dispatch functions. This forces applications to use
glXGetProcAddress to access these functions. By doing this we can
gracefully remove functions from libGL without breaking the linkage of
applications.
Note that the static dispatch functions are still generated. However, they
are given names like gl_dispatch_stub_820 and are marked with the "hidden"
linker attribute.
All extension functions added since the previous Mesa release (6.5) have
been marked as 'static_dispatch="false"'.
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either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this
extension as well.
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and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
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instruction, extend the 2 bit rsw field to 3 bit like used in other places. While here, also fix up rsw (negation), dph and try to fix up rsq with negative values (doesn't work, bug seems elsewhere) in the sse codegen code.
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of requesting executable stacks.
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- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
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New GLint64EXT and GLuint64EXT types (use C99's long long types).
New glGetQueryObject[u]i64vEXT() functions.
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