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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-07-27
intel: Use _mesa_warning() to report GEM warnings
Brian Paul
2009-07-27
windows: updated VC8 project files
Karl Schultz
2009-07-22
mesa: bump version to 7.5.1
Brian Paul
2009-07-20
intel: Fall back on glBitmap with fog enabled.
Eric Anholt
2009-07-20
i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.
Eric Anholt
2009-07-20
radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.
Michel Dänzer
2009-07-17
mesa: set version to 7.5
Brian Paul
2009-07-16
mesa: Fix logbase2.
José Fonseca
2009-07-15
Fix state flag dependencies for fixed function fragment program updates.
Brian Paul
2009-07-15
mesa: recognize and eliminate repeated error messages
Keith Whitwell
2009-07-15
mesa: split out errorstring switch from _mesa_error
Keith Whitwell
2009-07-15
mesa: remove dead code in _mesa_error
Keith Whitwell
2009-07-15
mesa: don't call getenv every time _mesa_error is called
Keith Whitwell
2009-07-14
mesa: fix texture border color code for glPopAttrib()
Brian Paul
2009-07-14
mesa: regenerated enums.c file
Brian Paul
2009-07-14
mesa: Report the true face number when flushing.
José Fonseca
2009-07-13
r128: fix two-sided lighting segfault seen in GLUT's olight demo
Peteri Andras
2009-07-12
intel: Bump driver data, add RC3 tag
Ian Romanick
2009-07-11
gallium: compare the actual register, not all the inputs
Zack Rusin
2009-07-10
st/mesa: implement indirect addressing for destination registers
Brian Paul
2009-07-10
vbo: fix vbo/dlist memory leak
Brian Paul
2009-07-09
mesa: From float type modifier from values to large for singles
Ian Romanick
2009-07-09
glsl: do const parameter optimization for array element actual parameters
Brian Paul
2009-07-09
glsl: fix incorrect indexing for gl_TextureMatrix[i][j]
Brian Paul
2009-07-07
mesa: only use fallback texture when using shaders, not fixed-function (take ...
Brian Paul
2009-07-07
gallium: fixup register indexes for fog/frontface/point coord
Zack Rusin
2009-07-07
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Michel Dänzer
2009-07-07
gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Michel Dänzer
2009-07-06
gallium: more fog extraction fixes
Zack Rusin
2009-07-04
i965: fix fetching constants from constant buffer in glsl path
Roland Scheidegger
2009-07-04
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Eric Anholt
2009-07-03
intel: Also update stencil bits in intel_update_wrapper().
Michel Dänzer
2009-07-03
mesa/shaders: fix gl_NormalMatrix state parameters
Keith Whitwell
2009-07-02
mesa: Assume depth textures have a single level unless told otherwise.
José Fonseca
2009-07-02
mesa: s/TRUE/GL_TRUE
Keith Whitwell
2009-07-02
glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Keith Whitwell
2009-07-02
Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Keith Whitwell
2009-07-02
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
Keith Whitwell
2009-06-30
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell
2009-06-30
mesa/dlist: fixes and improvements for material caching
Keith Whitwell
2009-06-30
mesa/dlist: don't cache state which may not be replayed on CallList
Keith Whitwell
2009-06-30
mesa/dlist: invalidate cached dlist compile state after CallList
Keith Whitwell
2009-06-30
Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Keith Whitwell
2009-06-30
mesa: remove whitespace
Keith Whitwell
2009-06-30
mesa: remove dead constant pointsize code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: remove dead vertex fog code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix material inputs in ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Arthur HUILLET
2009-06-30
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
José Fonseca
2009-06-30
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz
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