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AgeCommit message (Collapse)Author
2008-07-03mesa: added case for fixed ptBrian Paul
2008-07-03gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul
2008-07-03gallium: fix surface memleak in bitmap codeBrian Paul
Found w/ tunnel2.c demo.
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
2008-07-02gallium: replace an assertion with "if (!texobj) continue"Brian Paul
It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet.
2008-07-02gallium: fix a bug in vertex program output mappingBrian Paul
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors.
2008-07-02mesa: additional GLSL built-in constantsBrian Paul
2008-07-02mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul
cherry-picked from master
2008-07-02mesa: added some debug code (disabled)Brian Paul
cherry-picked from master
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master
2008-07-02mesa: regenerated fileBrian Paul
2008-07-02mesa: added some missing equal() notEqual() intrinsicsBrian Paul
cherry-picked from master
2008-07-02mesa: disable some debug assertionsBrian Paul
We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday.
2008-07-02mesa: regenerated filesBrian Paul
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul
cherry-picked from master
2008-07-02mesa: added _mesa_print_swizzle() debugging helperBrian Paul
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-01mesa: fix a GLSL vector subscript/writemask bugBrian Paul
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. cherry-picked from master
2008-07-01mesa: move some functionsBrian Paul
cherry-picked from master
2008-07-01mesa: make _slang_swizzle_swizzle() non-privateBrian Paul
cherry-picked from master
2008-07-01mesa: better function inlining in the presence of 'return' statementsBrian Paul
Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function. cherry-picked from master
2008-07-01mesa: add/fix some IrInfo entries for debugging purposesBrian Paul
cherry-picked from master
2008-06-28mesa: added null ptr checksBrian Paul
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-06-28mesa: check FEATURE_point_size_arrayBrian Paul
2008-06-27gallium: handle msaaRoland Scheidegger
2008-06-27mesa: Replace void * arithmetic.José Fonseca
2008-06-27gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca
The chars-per-pixel concept falls apart with compressed and yuv images, where more than one pixel are coded in a single data block.
2008-06-27mesa: Use the appropriate relocation.José Fonseca
I don't fully understand this, but this matches the assembly code gcc generates glapi.c and fixes following error on x86-64 with assembly: relocation R_X86_64_PC32 against `_gl_DispatchTSD' can not be used when making a shared object
2008-06-25mesa: point size arraysBrian Paul
2008-06-24mesa: Fix Windows GDI winsys build.José Fonseca
2008-06-24mesa: Use standard integer types.José Fonseca
Especially get rid of the non-portable long long.
2008-06-24mesa: Replace deprecated __MSC__ macro.José Fonseca
2008-06-24mesa/dri: User standard integer types.José Fonseca
2008-06-24mesa: More signed/unsigned float/integer fixes.José Fonseca
2008-06-24mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca
2008-06-24mesa: Use _mesa_bsearch.José Fonseca
2008-06-24mesa: bsearch implementation for WinCE.José Fonseca
2008-06-24mesa: Replace abort by asserts.José Fonseca
2008-06-24mesa: Move variable declarations to the scope top.José Fonseca
2008-06-23gallium: added support for fixed-point formats, drawingBrian Paul
2008-06-24mesa: ASSERT macro is already defined by WinCE headers.José Fonseca
Even when just the standard headers are used....
2008-06-24mesa: No getenv on WinCE.José Fonseca
2008-06-23gallium: fix-up inverted do_copy_texsubimage()Brian Paul
The logic/arithmetic for inverting the src image is a bit simpler now.
2008-06-23gallium: remove dead/prototype codeBrian Paul
2008-06-23Don't make libmesa.a or libglapi.a depend on asm_subdirsBrian Paul
Since the asm_subdirs target does not actually create a file, make will always consider that it needs to be rebuilt. If libmesa.a and libglapi.a have asm_subdirs as a prerequisite, then they will always need to be rebuilt, too. The correct order will be preserved by the default target, though. This should fix #16358. Conflicts: src/mesa/Makefile cherry-picked from master
2008-06-23Ensure all objects are built when installing DRIDan Nicholson
2008-06-23gallium: Add accessor functions to get textures from a st_framebufferJakob Bornecrantz
2008-06-20gallium: s/feadback/feedback/, duhBrian
2008-06-20mesa: init ctx->RenderModeBrian Paul