Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-10 | dri: alloc __DRIscreen object with calloc() | Brian Paul | |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul | |
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. | |||
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | |
2008-11-08 | mesa: remove OPCODE_INT #define | Brian | |
2008-11-08 | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian | |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul | |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | |
emitted yet though) | |||
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul | |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul | |
Seems to fix a mysteriously missing build dependency. | |||
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | |
We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | |||
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao | |
Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap. | |||
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | |
OPCODE_NOISE4 coming later. | |||
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul | |
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-02 | i965: Clean up stale NDC comment. | Eric Anholt | |
2008-11-02 | i965: Avoid vs header computation for negative rhw on G4X. | Eric Anholt | |
This cuts one MOV out when setting a zero header. | |||
2008-11-02 | i965: Merge GM45 into the G4X chipset define. | Eric Anholt | |
The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up. | |||
2008-11-02 | i965: Fix copy'n'paste issue that made brw->urb.constrained useless. | Eric Anholt | |
Also, add a comment explaining what brw->urb.constrained tries to do. | |||
2008-11-01 | mesa: silence warnings | Brian Paul | |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul | |
This fixes a function inlining bug involving vars declared inside loop bodies. | |||
2008-11-01 | mesa: glsl tree print improvements | Brian Paul | |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul | |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | |
2008-11-01 | Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1 | Keith Packard | |
Quoting section 11.3.10, paragraph 10.2 of the 965PRM: 10.2. If ExecSize is 1, dst.HorzStride must not be 0. Note that this is relaxed from rule 10.1.2. Also note that this rule for destination horizontal stride is different from that for source as stated in rule #7. GM45 gets very angry when rule 10.2 is violated. Patch 58dc8b7 (i965: support destination horiz strides in align1 access mode) added support for additional horizontal strides in the ExecSize 1 case, but failed to notice that mesa occasionally re-purposes a register as a temporary destination, even though it was constructed as a repeating source with HorzStride = 0. While, ideally, we should probably fix the code using these register specifications, this patch simply rewrites them to use HorzStride 1 as the pre-58dc8b7 code did. Signed-off-by: Keith Packard <keithp@keithp.com> | |||
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul | |
2008-10-31 | mesa: do scope replacement for variable initializers too | Brian Paul | |
2008-10-31 | mesa: fix copy/paste error in GLSL error msg | Brian Paul | |
2008-10-31 | intel: pixelzoom doesn't apply to glBitmap, so disable the fallback. | Eric Anholt | |
2008-10-31 | intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX) | Eric Anholt | |
GL_COLOR_INDEX mode is just like other normal formats (that is, not depth/stencil) and is uploaded fine by TexImage. | |||
2008-10-31 | intel: Add more fallback debugging for glDrawPixels. | Eric Anholt | |
2008-10-31 | i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions. | Gary Wong | |
(Only in fragment shaders, so far. Support for NOISE3 and NOISE4 to come.) | |||
2008-10-31 | i965: support destination horiz strides in align1 access mode. | Gary Wong | |
This is required for scatter writes in destination regions to work. | |||
2008-10-31 | mesa: fix a typo in the previous commit | Xiang, Haihao | |
2008-10-30 | mesa: fix an issue in _mesa_PointParameterfv(). | Xiang, Haihao | |
2008-10-28 | intel: Fix glDrawPixels with 4d RasterPos. | Eric Anholt | |
2008-10-28 | i965: Fix check_aperture calls to cover everything needed for the prim at once. | Eric Anholt | |
Previously, since my check_aperture API change, we would check each piece of state against the batchbuffer individually, but not all the state against the batchbuffer at once. In addition to not being terribly useful in assuring success, it probably also increased CPU load by calling check_aperture many times per primitive. | |||
2008-10-28 | mesa: fix stand-alone glslcompiler build | Brian Paul | |