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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
Age
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Author
2009-06-16
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-16
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
Brian Paul
2009-06-16
mesa: fix REMAINDER() macro
Brian Paul
2009-06-15
intel: Release fb backing regions in intelDestroyBuffer()
Shuang He
2009-06-15
mesa: Always return a value.
José Fonseca
2009-06-15
mesa: Use appropriate float/integer types.
José Fonseca
2009-06-15
mesa: Use type modifier for float constants.
José Fonseca
2009-06-15
mesa: Use integer type with appropriate sign.
José Fonseca
2009-06-12
mesa: Enable uploads of only depth to z24s8 textures
Jakob Bornecrantz
2009-06-11
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
mesa: add default function for ctx->Driver.CheckQuery() hook
Brian Paul
2009-06-11
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-06-11
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca
2009-06-11
mesa: Remove dead code.
José Fonseca
2009-06-11
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-06-11
vbo: fix assertion, #define IMM_BUFFER_NAME
Brian Paul
2009-06-11
mesa: Only do read write when we don't have a depth value to write
Jakob Bornecrantz
2009-06-11
mesa: Take the format from the right structure.
José Fonseca
2009-06-11
meas: Use a read/write transfer when writing stencil component, but not touch...
José Fonseca
2009-06-10
mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
José Fonseca
2009-06-10
mesa: Fix typo in bitmask.
José Fonseca
2009-06-10
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
José Fonseca
2009-06-10
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
Brian Paul
2009-06-10
glsl: Handle continuation characters in preprocessor.
Brian Paul
2009-06-10
swrast: fix state validation bug for changing program constants
Brian Paul
2009-06-10
glsl: Fix symbol replacement handling in preprocessor.
Brian Paul
2009-06-10
mesa: disable texture unit error check in _mesa_MatrixMode()
Brian Paul
2009-06-10
mesa: Single precision constants.
José Fonseca
2009-06-10
mesa: Pure software accum buffer.
José Fonseca
2009-06-09
mesa/st: fix tracking of mapped buffer ranges
Keith Whitwell
2009-06-09
glsl: Expand nested preprocessor macros.
Brian Paul
2009-06-08
st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertion
Brian Paul
2009-06-08
glsl: Fix preprocessor define argument parsing for dead sections.
Brian Paul
2009-06-08
st/mesa: remove invalid assertion
Brian Paul
2009-06-08
mesa: Use matching signedness for the counter as upper bound.
José Fonseca
2009-06-08
mesa: Allocate tokens from the heap.
José Fonseca
2009-06-08
mesa: better error message for invalid texture unit index
Brian Paul
2009-06-08
mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256
Brian Paul
2009-06-08
mesa/vbo: drop all references to vbo on destroy
Keith Whitwell
2009-06-08
mesa: EXT_vertex_array_bgra fixes
Brian Paul
2009-06-05
mesa: bump version to 7.5-rc3
Brian Paul
2009-06-04
osmesa: Allow building standalone in all three channel widths
Dan Nicholson
2009-06-04
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
Brian Paul
2009-06-02
mesa: release VBO and PBO references upon context destruction
Brian Paul
2009-06-02
mesa: add #define FEATURE_ARB_pixel_buffer_object
Brian Paul
2009-06-02
intel: Clip to window after calling Driver.TexImage2D
Ian Romanick
2009-06-01
mesa/st: restore flush to copy_texsubimage (was previously finish)
Keith Whitwell
2009-06-01
st/gl: Fix mip gen for compressed textures
Jakob Bornecrantz
2009-06-01
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Brian Paul
2009-05-30
mesa: Output warnings to debugger on Windows.
José Fonseca
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