Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
compiling sf_prog. fix bug#11378 (which is introduced by
commit d619cceea47dc3070ebb7f7ea4f8b6b31a672d38)
|
|
|
|
|
|
|
|
|
|
commit 6dd98e9853a6984150aa47467112e016c40a4ab4.
|
|
(uniform) is written to. (see bug 12239)
Also, added some assertions to the emit_arg() and emit_dst() functions to
catch this kind of error in the future.
|
|
|
|
|
|
fix bug#11009
|
|
1. increase clip thread number to 2
2. do cliptest for -rhw
|
|
|
|
|
|
|
|
|
|
operations are based on read drawable. fix bug#10136.
|
|
|
|
|
|
|
|
some 3D programs such as pymol work well.
|
|
|
|
|
|
|
|
|
|
|
|
group's objects (Shane Blackett)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
clearing buffer
|
|
|
|
previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
|
|
|