Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-21 | Reduce the size of mesa's internal fragment and vertex program | Keith Whitwell | |
representations by switching to packed structures for registers and instructions. | |||
2005-04-21 | use _mesa_pow() for LIT (bug 3087) | Brian Paul | |
2005-04-21 | Facility to construct a vertex program which executes the current | Keith Whitwell | |
fixed function t&l pipeline. Currently runs most of the Mesa demos OK, but still needs debugging & polishing. | |||
2005-04-21 | New software implementation of ARB_vertex_program. Similar in speed | Keith Whitwell | |
to existing version, but with the potential for good improvements. | |||
2005-04-21 | Had some odd problems with add and temps so doing it with mad. Adding some ↵ | Aapo Tahkola | |
MAD_2 cases. | |||
2005-04-20 | fix state.light[n].spot.direction.w value (bug 3083) | Brian Paul | |
2005-04-20 | clean up buffer creation code | Brian Paul | |
2005-04-19 | Reorganized shader stuff. | Aapo Tahkola | |
2005-04-19 | Fixes for bugs that were nailed down when compairing against software vertex ↵ | Aapo Tahkola | |
shading. | |||
2005-04-18 | Fixing and enabling elt buffers by default. | Aapo Tahkola | |
2005-04-18 | If the file name passed to parse_GL_API is None or "-", read from standard | Ian Romanick | |
input. This allows use of GL API scripts in pipelines. | |||
2005-04-18 | Refactor a bunch of common code from the "leaf" scripts to a new functions, | Ian Romanick | |
parse_GL_API, in gl_XML.py. | |||
2005-04-18 | Fill-in function offsets and correct a couple typos. | Ian Romanick | |
2005-04-18 | Convert all Python scripts to use XML namespaces. | Ian Romanick | |
2005-04-18 | Alpha test fix | Peter Zubaj | |
2005-04-18 | Move the DTD to its own file. | Ian Romanick | |
2005-04-18 | comments and clean-up | Brian Paul | |
2005-04-18 | s/NORMAL/FOG/ (J.P. Delport) | Brian Paul | |
2005-04-18 | Updates for OpenVMS : New makefiles | Jouk Jansen | |
added some type-casts Modified Files: Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/program.c Mesa/src/mesa/shader/slang/slang_compile.c Mesa/src/mesa/shader/slang/slang_preprocess.c Added Files: Mesa/src/mesa/shader/slang/descrip.mms ---------------------------------------------------------------------- | |||
2005-04-15 | added SLANG_SOURCES to SOLO_C_SOURCES | Brian Paul | |
2005-04-15 | added _mesa_share_state() | Brian Paul | |
2005-04-15 | more gldirect compile fixes. Getting near the linking stage now. No build ↵ | Ben Crossman | |
file yet. | |||
2005-04-15 | remove carriage returns | Brian Paul | |
2005-04-15 | Fix alpha value of STATE_LIGHTMODEL_SCENECOLOR. From the spec: | Keith Whitwell | |
The "w" component of the program parameter variable is filled with the alpha component of the front diffuse material color. Make sure matrix inverses are uptodate also. | |||
2005-04-15 | add shader/slang/slang_preprocess.c | Michal Krol | |
2005-04-15 | implement info log; parse #version directive | Michal Krol | |
2005-04-15 | slang preprocessor | Michal Krol | |
2005-04-15 | slang #version directive syntax | Michal Krol | |
2005-04-15 | change __asm statement semantics | Michal Krol | |
2005-04-15 | Reverted the last change back to fix bug 3035 | Ben Crossman | |
2005-04-14 | Convert 'variable_param' from a CDATA attribute to a NMTOKENS attribute. | Ian Romanick | |
The main difference is that white-space is used to separate the names instead of comas. | |||
2005-04-14 | Refactor the handling of the '(true | false)' enumerated attributes. | Ian Romanick | |
2005-04-14 | Modify the DTD to use NMTOKEN, enumerants, and explicit default values | Ian Romanick | |
wherever possible. Correct a couple mis-uses of the 'counter' attribute when 'count' was intended. Fix some errors in the DTD and in the data with 'doubles_in_order'. | |||
2005-04-14 | In GLX_USE_TLS builds, make GET_CURRENT_CONTEXT use the TLS verion of the | Ian Romanick | |
variable. Without this, GET_CURRENT_CONTEXT would *always* result in a call to _glapi_get_context (because _glapi_Context is a const pointer to NULL in TLS builds). | |||
2005-04-14 | A few getenv() that werent using the mesa wrapper version | Ben Crossman | |
2005-04-14 | Some initial compile fixes. Still some left and warnings that need fixing. ↵ | Ben Crossman | |
No where near runnable yet. | |||
2005-04-14 | Disable CLOD (Lod constant) state emit. The values emitted were | Keith Whitwell | |
possibly negative, hence clobbering the leading register-id byte. Fixed the calculation of the values to prevent negative numbers being emitted, but the code still doesn't implement texture LOD bias correctly, so leave it disabled overall. | |||
2005-04-14 | hook to _slang_compile() | Michal Krol | |
2005-04-14 | cosmetic changes | Michal Krol | |
2005-04-14 | ARB_fragment_shader state | Michal Krol | |
2005-04-14 | ARB_fragment/vertex_shader state | Michal Krol | |
2005-04-14 | ARB_shading_language_100 bit; | Michal Krol | |
Fragment shader derivative hint | |||
2005-04-14 | add GL_ARB_shading_language_100; | Michal Krol | |
reorder GL_ARB_shader_objects and GL_ARB_fragment/vertex_shader stuff | |||
2005-04-14 | add FEATURE_ARB_shading_language_100; | Michal Krol | |
remove FEATURE_shading_language; add ARB_fragment/vertex_shader max values | |||
2005-04-14 | do not use isdigit() - can cause link errors | Michal Krol | |
2005-04-13 | Add TLS support to libGL and, by virtue of using glthread.h and GL_CALL, all | Ian Romanick | |
DRI drivers. A TLS enabled libGL can load a TLS or a non-TLS DRI driver, but a TLS DRI driver requires a TLS enabled libGL. This fixes bug #1822. | |||
2005-04-13 | Revert revision 1.13. This allows server-side libGLcore (in X.org) to build | Ian Romanick | |
with Mesa CVS. This change was wrong in the first place, and the issue that necessitated it has been resolved. For more background on the problem see: http://marc.theaimsgroup.com/?l=mesa3d-dev&m=111333880529935&w=2 | |||
2005-04-13 | add SLANG_SOURCES | Michal Krol | |
2005-04-13 | clean-up stuff | Michal Krol | |
2005-04-13 | simple front-end compiler | Michal Krol | |