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2009-02-04mesa: minor error msg improvementBrian Paul
2009-02-04intel: Decode MI operands using specific length masksChris Wilson
The MI opcodes have different variable length masks, so use an operand specific mask to decode the length.
2009-02-04intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson
A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask.
2009-02-04intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt
By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04r300: make the macros safe. add missing parenthesis.Maciej Cencora
2009-02-04r300: Fix EXP2 fogMaciej Cencora
2009-02-03intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt
Too much commit -a while debugging.
2009-02-03swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt
This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs.
2009-02-03xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul
Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03mesa: simplify delete_wrapper()Brian Paul
2009-02-02mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul
Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though.
2009-02-02glsl: update program->InputsRead when referencing input attributesBrian Paul
This info will be used in the linker for allocating generic vertex attribs.
2009-02-02mesa: fix stand-alone glslcompilerBrian Paul
2009-02-02mesa: make _mesa_fprint_program_opt() non-staticBrian Paul
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-02-02i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt
2009-02-02intel: replace custom metaops clear with generic.Eric Anholt
No real-world impact on performance seen. Even glxgears seems to be, if anything, happier.
2009-02-02mesa: move code after decls. Fixes Window build failure.Brian Paul
2009-01-31intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt
This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault.
2009-01-31Build dri.pc during the build rather than the install process.Eric Anholt
In a normal build system this is generated by configure.
2009-01-31mesa: more display list cleanupsBrian
Remove some unneeded fields. Rename some function parameters.
2009-01-31mesa: display list clean-upsBrian
Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31mesa: minor comments, clean-upsBrian
2009-01-31mesa: remove remnant of GL_SGIX_depth_textureBrian
2009-01-30i965: bump texture limit to 4kx4kKeith Packard
Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul
2009-01-30mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul
Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-30intel: more debug infoBrian Paul
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul
2009-01-30swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul
2009-01-30swrast: replace macro with inline functionBrian Paul
2009-01-30intel: remove unused RenderToTexture fieldBrian Paul
2009-01-30i915: updated render to texture/fbo testBrian Paul
2009-01-30mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul
2009-01-30mesa: remove incorrect refcounting adjustment in ↵Brian Paul
adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object.
2009-01-30intel: If we're doing a depth clear with tris, do color with it.Eric Anholt
This is a 10% win on the ever-important glxgears not-a-benchmark.
2009-01-30i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt
This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops.
2009-01-30intel: Expose more FBconfigs in the 3D driver.Eric Anholt
We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently.
2009-01-30Remove stale symlinks to intel/intel_depthstencil.cIan Romanick
2009-01-29intel: remove unused intel_depthstencil.[ch]Brian Paul
2009-01-29intel: remove unused #includesBrian Paul
2009-01-29mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29intel: formatting clean-upsBrian Paul
2009-01-29intel: fix check for Y orientation in span functions.Brian Paul
2009-01-29i965: use bitfields in brw_sf_unit_key structBrian Paul
2009-01-29intel: remove unused intel_rendering_to_texture()Brian Paul
2009-01-29i965: fix render to FBO/texture orientation bugsBrian Paul
Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
2009-01-29mesa: fix a render to texture FBO validation bugBrian Paul
When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
2009-01-28intel: Fix up some extension string issuesIan Romanick
Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
2009-01-28Make GL_ARB_draw_buffers mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>