Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-15 | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul | |
This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. | |||
2008-12-12 | mesa: use IFLOOR(x) instead of (int) FLOORF(x) | Brian Paul | |
2008-12-12 | mesa: place glsl constant arrays in constant memory | Brian Paul | |
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays. | |||
2008-12-12 | mesa: remove old size=4 limit | Brian Paul | |
2008-12-12 | mesa: code clean-up in glsl compiler | Brian Paul | |
2008-12-12 | mesa: remove unneeded swizzle init code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: disable glsl debug output | Brian Paul | |
2008-12-12 | mesa: remove unused varpool code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: basic array constructors work now | Brian Paul | |
For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next. | |||
2008-12-12 | mesa: copy array_len in slang_fully_specified_type_copy() | Brian Paul | |
2008-12-12 | mesa: remove incorrect array_len assignment | Brian Paul | |
2008-12-12 | mesa: array size fix in _slang_typeof_operation() | Brian Paul | |
2008-12-12 | mesa: fix some more GLSL 1.20 array things. | Brian Paul | |
Function that return arrays should work now. | |||
2008-12-12 | mesa: more glsl function renaming | Brian Paul | |
2008-12-12 | mesa: use _slang_alloc() | Brian Paul | |
2008-12-12 | mesa: glsl compiler function renaming | Brian Paul | |
2008-12-12 | mesa: more glsl type/function movement | Brian Paul | |
2008-12-12 | mesa: move some glsl compiler functions to different files to be more consistant | Brian Paul | |
2008-12-12 | mesa: move _slang_locate_function() to different file | Brian Paul | |
2008-12-12 | mesa: remove unused fixup table code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: checkpoint: GLSL 1.20 array constructors | Brian Paul | |
2008-12-11 | mesa: consolidate variable declaration initializer code for globals too | Brian Paul | |
2008-12-11 | mesa: move variable initializer IR generation into _slang_gen_var_decl() | Brian Paul | |
More code consolidation coming... | |||
2008-12-11 | mesa: simplify some glsl variable declaration code | Brian Paul | |
2008-12-11 | mesa: glsl clean-ups | Brian Paul | |
2008-12-11 | mesa: checkpoint commit of GLSL 1.20 array syntax. | Brian Paul | |
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet. | |||
2008-12-09 | mesa: in slang linker, replace assertion with link error when max samplers ↵ | Brian Paul | |
exceeded | |||
2008-12-09 | mesa: move _mesa_dlopen(), etc into separate dlopen.c file | Brian Paul | |
2008-12-08 | intel: Require the right amount of space in glBitmap blit acceleration. | Pierre Willenbrock | |
This leads to problems when the batchbuffer is flushed, but the bitmap data could not fit into it. | |||
2008-12-06 | mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB). | Eric Anholt | |
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers. | |||
2008-12-06 | intel: Fall back on rendering to a texture attachment with a border. | Eric Anholt | |
Fixes a segfault in oglconform fbo.c test. | |||
2008-12-06 | intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image. | Eric Anholt | |
The images aren't mapped at this point, so we want the generic Mesa path for GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would just call it for us. | |||
2008-12-06 | intel: Fix glCopyPixels blit acceleration for FBO destinations. | Eric Anholt | |
This was another opportunity to either get clipped to screen size or not get clipped enough and draw outside of object boundaries. | |||
2008-12-06 | intel: Fix glBitmap blit acceleration for FBO destinations. | Eric Anholt | |
Bug #18914. Fixes fbo_firecube hang due to drawing outside the FBO bounds. Thanks to Pierre Willenbrock for debugging the issue. | |||
2008-12-06 | intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE. | Eric Anholt | |
2008-12-05 | mesa: assorted clean-ups, updated comments, etc. | Brian | |
2008-12-05 | mesa: replace large macros with inline functions | Brian | |
2008-12-03 | i965: Fix failure to upload new constant data when changing programs. | Eric Anholt | |
This is fallout from the ffvertex_prog.c work. It doesn't call ProgramStringNotify, so we don't set param_state, so we wouldn't track when VP parameters changed, and constants wouldn't get uploaded. Instead, remove param_state entirely and just use the real value that we want to be tracking. Fixes rendering in openarena since BRW_NEW_BATCH got disentangled from BRW_NEW_INDICES. Bug #18822. | |||
2008-12-03 | i965: Fix stray character that the compile whined about. | Eric Anholt | |
2008-12-02 | intel: restore old vertex submit paths for i8xx hardware. | Dave Airlie | |
Intel docs state that only 830/845 have VBOs, 855/865 don't. So lets just not use them on i8xx at all. This restores the old pre-vbo code and uses it on all 8xx hw. | |||
2008-12-01 | mesa: fix conditional in save_Lightfv(), bug 18838 | Brian | |
2008-11-28 | i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACE | Eric Anholt | |
The CACHE_NEW_SURFACE bit always gets spammed since we get many different surface BOs per state emit, but the only consumer of it wanted to just know how many surfaces were enabled. | |||
2008-11-28 | i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER. | Eric Anholt | |
Fixes upload of large amounts of state for every new primitive emit. | |||
2008-11-28 | i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs. | Eric Anholt | |
This was causing a prepare of wm state at every primitive emit. | |||
2008-11-28 | i965: Add debug code for dumping how frequently different dirty bits are set. | Eric Anholt | |
2008-11-28 | i915: Remove dead early z enable bit which was always on. | Eric Anholt | |
2008-11-28 | i965: Reduce fast-pathiness of brw_try_draw_prims, bringing in important checks. | Eric Anholt | |
Later primitives, even if they caused a full state validate, wouldn't check that there was enough space in the batchbuffer, occasionally triggering the sanity check. We also skipped the aperture space check, even if it would mean bringing in new programs and associated state. | |||
2008-11-28 | mesa: add missing break statements | Brian Paul | |
2008-11-28 | mesa: enable texture compression extensions for software drivers when possible | Brian Paul | |
2008-11-28 | mesa: remove unneeded compressed texure size checks | Phillip Klaus Krause | |