Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-05 | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul | |
2005-10-05 | s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table. | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-10-04 | check if deleting currently bound frame/renderbuffer object | Brian Paul | |
2005-10-04 | fix behaviour of glIsFrame/Renderbuffer() | Brian Paul | |
2005-10-04 | Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer | Brian Paul | |
operations. | |||
2005-10-04 | change initialization of renderbuffer DepthBits | Brian Paul | |
2005-10-03 | Bug #1155: Define IEEE_ONE on Super-H as well. | Adam Jackson | |
2005-10-03 | disable a warning | Brian Paul | |
2005-10-03 | added a few calls to _mesa_update_framebuffer_visual() | Brian Paul | |
2005-10-03 | finish up some missing code | Brian Paul | |
2005-10-03 | Change the 'count' for COMPRESSED_TEXTURE_FORMATS from "?" to "-1". This | Ian Romanick | |
signals to the script (glX_proto_size.py) that generates the server-side size functions that a handcoded query is needed to determine the data size. Also do s/FOG_COORD_SOURCE/FOG_COORD_SRC/. When initializing the count in glx_enum::__init__, cast the local property to int. Thanks to Python's dynamic typing, if this isn't done the type of stored count will be a string instead of an int. | |||
2005-10-03 | Remove the non-existant --get-alias-set option from the help text. | Ian Romanick | |
Update printPixelFunction (which is only used to generate code for the server-side) to use the correct method for obtaining the dimensions of the image parameter to a function. Only use byteswap.h when building generated code on Linux. Elsewhere use the (horrible!) macros from X11/misc.h. Make sure that enums associated with the generic "Get" function get applied to GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev. | |||
2005-10-01 | check for GL_DEPTH_STENCIL_EXT | Brian Paul | |
2005-10-01 | plug in _mesa_texstore_z24_s8() | Brian Paul | |
2005-10-01 | added _mesa_texstore_z24_s8() | Brian Paul | |
2005-10-01 | GL_EXT_packed_depth_stencil changes | Brian Paul | |
2005-10-01 | additional error checking for GL_EXT_packed_depth_stencil | Brian Paul | |
2005-10-01 | fix an assertion | Brian Paul | |
2005-10-01 | simplify the read_depth_stencil_pixels() function | Brian Paul | |
2005-10-01 | fix broken z24_s8 fetcher | Brian Paul | |
2005-10-01 | updated comment | Brian Paul | |
2005-10-01 | added _mesa_pack_depth_stencil_span() | Brian Paul | |
2005-10-01 | move around some error checking | Brian Paul | |
2005-09-30 | implemented fallbacks for GL_EXT_packed_depth_stencil | Brian Paul | |
2005-09-30 | minor improvements | Brian Paul | |
2005-09-30 | added _swrast_get_row() | Brian Paul | |
2005-09-29 | implement CopyPixels for GL_DEPTH_STENCIL_EXT | Brian Paul | |
2005-09-29 | added _swrast_put_row() | Brian Paul | |
2005-09-29 | Rewrite much of the pixel zoom code. | Brian Paul | |
Zoomed DrawPixels of packed depth/stencil works now. | |||
2005-09-28 | add error checks for framebuffer completeness | Brian Paul | |
2005-09-28 | check for framebuffer completeness, code clean-up | Brian Paul | |
2005-09-28 | updated assertions (see bug 4590) | Brian Paul | |
2005-09-28 | Initial work for GL_EXT_packed_depth_stencil extension. | Brian Paul | |
glReadPixels done, glDrawPixels mostly done. | |||
2005-09-28 | change initialization of rb->DepthBits | Brian Paul | |
2005-09-28 | added _mesa_scale_and_bias_depth() | Brian Paul | |
2005-09-27 | tweak glAccum error checking | Brian Paul | |
2005-09-27 | generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same | Brian Paul | |
2005-09-27 | Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels | Brian Paul | |
functions into the _mesa_Draw/Read/CopyPixels functions. | |||
2005-09-26 | glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed. | Brian Paul | |
2005-09-26 | remove identity check for texgen planes (which was just plain wrong). | Roland Scheidegger | |
2005-09-26 | fix projective texturing for (swtcl) texture rectangles. Fix wrong argument ↵ | Roland Scheidegger | |
order for texgen/texmat matrix multiplication. | |||
2005-09-26 | Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places instead | Brian Paul | |
of the XMesaPixmap field to avoid some X server-side issues with casting. | |||
2005-09-25 | Add support for texture compression to R300 driver | Dave Airlie | |
This isn't perfect, texcmp still has some issues with the small textures.. but its a good start | |||
2005-09-25 | add link for radeon_egl.c | Dave Airlie | |
2005-09-23 | Committing in . | Jouk Jansen | |
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2005-09-23 | remove printf | Brian Paul | |
2005-09-23 | Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex, | Brian Paul | |
Streamline the _mesa_update_framebuffer() function a bit. | |||
2005-09-23 | fix clipped glReadPixels bug | Brian Paul | |
2005-09-23 | Added a fast xor_line() function. Uses XDrawLine with GXxor mode. | Brian Paul | |
Only used for front-buffer window/pixmap rendering, GL_FLAT shade model, no Z test or other fragment operations. |