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2010-07-07ir_to_mesa: Fix the assertion on LHS array derefs to DWIM.Eric Anholt
This allows array derefs of matrices now, which makes idr's GLSL demo happy.
2010-07-07ir_to_mesa: Add support for constant matrices (untested).Eric Anholt
2010-07-07ir_to_mesa: Add support for adding/subtracting matrices.Eric Anholt
This isn't really tested, but didn't break normal vector add/sub.
2010-07-07ir_to_mesa: Don't assert that we can't assign matrices. It should work now.Eric Anholt
2010-07-07ir_to_mesa: Only allocate a vector per column of a matrix.Eric Anholt
2010-07-07ir_to_mesa: Add support for assignment of aggregates.Eric Anholt
2010-07-07ir_to_mesa: Add support for matrix * matrix.Eric Anholt
2010-07-07ir_to_mesa: Add support for gl_TextureMatrix access.Eric Anholt
Fixes glsl-vs-texturematrix-1, and glsl-vs-texturematrix-2 on swrast.
2010-07-07ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.Eric Anholt
2010-07-07glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt
This allows function inlining making the following tests work even without function calls implemented: glsl-fs-functions-2 glsl-fs-functions-3 glsl-vs-functions glsl-vs-functions-2 glsl-vs-functions-3 glsl-vs-vec4-indexing-5 (Note that those tests were designed to trigger actual function calls, and this defeats them. However, those testcases ended up catching the bug in the previous commit.)
2010-07-06glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt
The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2.
2010-07-06ir_to_mesa: Add support for conditional moves.Eric Anholt
Nothing generates conditional moves yet.
2010-07-06Add hash table helper functions for using pointers as hash keysIan Romanick
2010-07-06Make hashtable.h be C++ friendlyIan Romanick
2010-07-06ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.Eric Anholt
The previous table didn't distinguish gl_Color for the VS and FS, so we would use the FS's attribute index for the VS and read undefined. This partially fixes glsl-routing to match its behavior on master.
2010-07-02ir_to_mesa: Fix uninitalized value.Kenneth Graunke
2010-07-02ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp.
2010-07-02i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt
The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2.
2010-07-02ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt
This is not tested by piglit currently.
2010-07-02ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt
piglit lacks tests for this currently.
2010-07-02ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt
Fixes: glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2
2010-07-02ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt
Fixes: glsl-fs-texture2dproj glsl-fs-texture2dproj-2
2010-07-02ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt
Fixes glsl-fs-texture2d-masked.
2010-07-02ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt
With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too.
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt
This results in constant folding of a constant divisor.
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick
The only optional extension currently supported by the compiler is GL_EXT_texture_array.
2010-07-01glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick
The only optional extension currently supported by the compiler is GL_EXT_texture_array.
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-07-01ir_to_mesa: Fill in remaining ops, remove default case for expression types.Eric Anholt
We should now have support for all the expression types we need for GLSL 1.20.
2010-07-01ir_to_mesa: Add support for ir_unop_rcp.Eric Anholt
This isn't used at the moment, but will be soon.
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
Most backends will prefer seeing this to seeing (a - floor(a)), so represent it explicitly.
2010-06-30ir_to_mesa: Add support for discard instructions.Eric Anholt
Fixes glsl-fs-discard-01.
2010-06-30ir_to_mesa: Add support for ir_unop_sign.Eric Anholt
Fixes glsl-fs-sign, glsl-vs-sign.
2010-06-30i965: Add support for OPCODE_SSG.Eric Anholt
The old compiler didn't use SSG, and instead emitted SGT/SGT/SUB. We can do a little better for SSG than we do for the SGT series.
2010-06-30ir_to_mesa: Add missing no-op type conversions.Eric Anholt
Fixes glsl-fs-step.
2010-06-30ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt
2010-06-30ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt
2010-06-30ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt
Fixes glsl-fs-neg.
2010-06-30ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt
Fixes depth-tex-modes-glsl.
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30ir_to_mesa: Support gl_FragDepth.Eric Anholt
Fixes glsl-bug-22603.
2010-06-30mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt
glsl-derivs would add 40.0, 0.0, and 1.0 in order. When we went looking for 0.0, we'd find it in the second slot of the param, and use it, but param->Size would still be 1. When we went to add 1.0 and didn't find it, we'd put allocate it to that second slot and the 0.0 would actualy end up being 1.0. Fixes glsl-derivs, glsl-deriv-varyings.
2010-06-30ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt
This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1, caught by glsl-dlist-getattriblocation.
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
The can be at most one shader per stage. There are currently only two stages. There is zero reason to dynamically size this array.
2010-06-30ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
This avoids more allocation and shuffling of data around.
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h.