Age | Commit message (Expand) | Author |
2009-01-07 | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul |
2009-01-07 | glsl: check that the fragment shader does not write both gl_FragColor and gl_... | Brian Paul |
2009-01-07 | i965: init dst reg RelAddr field to zero | Brian Paul |
2009-01-07 | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt |
2009-01-07 | i965: Add support for LRP in VPs. | Eric Anholt |
2009-01-07 | mesa: Add _mesa_snprintf. | José Fonseca |
2009-01-07 | glsl: disable some unused functions (but don't remove just yet) | Brian Paul |
2009-01-07 | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul |
2009-01-07 | glsl: remove dead code | Brian Paul |
2009-01-07 | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul |
2009-01-06 | glsl: loop unroll adjustments | Brian Paul |
2009-01-06 | glsl: implement loop unrolling for simple 'for' loops | Brian Paul |
2009-01-06 | mesa: Move var declaration to top of scope. | Brian Paul |
2009-01-06 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul |
2009-01-06 | mesa: Fix the size per pixel for packed pixel format data type. | Xiang, Haihao |
2009-01-06 | mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1... | Xiang, Haihao |
2009-01-06 | dri: correct the damage. | Xiang, Haihao |
2009-01-05 | mesa: add GLushort cases for render to texture (Z-buffers) | Brian Paul |
2009-01-05 | mesa: fix a GLSL swizzled writemask bug | Brian Paul |
2009-01-05 | i965: implement OPCODE_TRUNC (round toward zero) on vertex path. | Brian Paul |
2009-01-02 | mesa: fix warning about possibly undefined var in GLSL compiler | Brian Paul |
2009-01-02 | mesa: fix another "out of samplers" problem | Brian Paul |
2009-01-01 | i965: increase number of texture samplers to 16 | Brian Paul |
2009-01-01 | i965: comments, clean-ups, re-order some functions | Brian Paul |
2009-01-01 | i965: added OPCODE_NRM3/4 | Brian Paul |
2009-01-01 | i965: fix comment | Brian Paul |
2009-01-01 | i965: indentation and formatting fixes | Brian Paul |
2009-01-01 | i965: implement OPCODE_NRM3/NRM4 | Brian Paul |
2009-01-01 | i965: whitespace, comment changes | Brian Paul |
2009-01-01 | mesa: comments, whitespace changes | Brian Paul |
2009-01-01 | mesa: updated comments about GLSL constants | Brian Paul |
2008-12-31 | mesa: increase max texture image units and GLSL samplers to 16 | Brian Paul |
2008-12-31 | intel: Share passthrough transform setup between glBitmap and glDrawPixels. | Eric Anholt |
2008-12-31 | intel: Add support for glBitmap as metaops using GL calls. | Eric Anholt |
2008-12-30 | mesa: fix bug in evaluation of structure fields | Brian Paul |
2008-12-30 | mesa: allow variable indexing into the predefined uniform variable arrays | Brian Paul |
2008-12-30 | mesa: better error message when running out of GLSL samplers | Brian Paul |
2008-12-30 | mesa: comments for some state vars | Brian Paul |
2008-12-30 | mesa: increase max constants/uniforms to 256 (vec4 vectors) | Brian Paul |
2008-12-30 | intel: disable ATI_texture_env_combine3 for i830( and related device). | Xiang, Haihao |
2008-12-29 | dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0. | Eric Anholt |
2008-12-29 | R300: missing semicolon | Alex Deucher |
2008-12-29 | intel: enable ATI_texture_env_combine3. Fixes #17707 | Xiang, Haihao |
2008-12-28 | r300: remove the unknowns from the indx_buffer code | Dave Airlie |
2008-12-24 | i915: separate the fog term from the specular color term. | Xiang, Haihao |
2008-12-23 | intel: Fix glBitmap clipping for DRI1. | Eric Anholt |
2008-12-23 | Remove third buffer support from Mesa. | Dave Airlie |
2008-12-19 | Add do_row_3d for mipmapping 3D textures | Ian Romanick |
2008-12-19 | Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV | Ian Romanick |
2008-12-19 | 965 / GLSL: Use full precision for EXP instruction | Ian Romanick |