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AgeCommit message (Expand)Author
2009-01-07glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul
2009-01-07glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul
2009-01-07i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-07i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt
2009-01-07i965: Add support for LRP in VPs.Eric Anholt
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
2009-01-07glsl: disable some unused functions (but don't remove just yet)Brian Paul
2009-01-07glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul
2009-01-07glsl: remove dead codeBrian Paul
2009-01-07mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul
2009-01-06glsl: loop unroll adjustmentsBrian Paul
2009-01-06glsl: implement loop unrolling for simple 'for' loopsBrian Paul
2009-01-06mesa: Move var declaration to top of scope.Brian Paul
2009-01-06mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-06mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao
2009-01-06mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...Xiang, Haihao
2009-01-06dri: correct the damage.Xiang, Haihao
2009-01-05mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul
2009-01-05mesa: fix a GLSL swizzled writemask bugBrian Paul
2009-01-05i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul
2009-01-02mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul
2009-01-02mesa: fix another "out of samplers" problemBrian Paul
2009-01-01i965: increase number of texture samplers to 16Brian Paul
2009-01-01i965: comments, clean-ups, re-order some functionsBrian Paul
2009-01-01i965: added OPCODE_NRM3/4Brian Paul
2009-01-01i965: fix commentBrian Paul
2009-01-01i965: indentation and formatting fixesBrian Paul
2009-01-01i965: implement OPCODE_NRM3/NRM4Brian Paul
2009-01-01i965: whitespace, comment changesBrian Paul
2009-01-01mesa: comments, whitespace changesBrian Paul
2009-01-01mesa: updated comments about GLSL constantsBrian Paul
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
2008-12-31intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt
2008-12-31intel: Add support for glBitmap as metaops using GL calls.Eric Anholt
2008-12-30mesa: fix bug in evaluation of structure fieldsBrian Paul
2008-12-30mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
2008-12-30mesa: better error message when running out of GLSL samplersBrian Paul
2008-12-30mesa: comments for some state varsBrian Paul
2008-12-30mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul
2008-12-30intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao
2008-12-29dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.Eric Anholt
2008-12-29R300: missing semicolonAlex Deucher
2008-12-29intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao
2008-12-28r300: remove the unknowns from the indx_buffer codeDave Airlie
2008-12-24i915: separate the fog term from the specular color term.Xiang, Haihao
2008-12-23intel: Fix glBitmap clipping for DRI1.Eric Anholt
2008-12-23Remove third buffer support from Mesa.Dave Airlie
2008-12-19Add do_row_3d for mipmapping 3D texturesIan Romanick
2008-12-19Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick
2008-12-19965 / GLSL: Use full precision for EXP instructionIan Romanick