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2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
Actually, after spotting this problem, I realized this is unreachable code. However don't bother to enable this fast path now, given the normal path is working just fine.
2009-06-10mesa: Fix typo in bitmask.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
Reversed component order. This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM visuals.
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
(cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8)
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
(cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e)
2009-06-10swrast: fix state validation bug for changing program constantsBrian Paul
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED. This makes sure that we update the fragment shader's constants when state vars (such as point size) changes. Fixes the progs/glsl/points.c demo.
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
(cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e)
2009-06-10mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul
See comments for details.
2009-06-10mesa: Single precision constants.José Fonseca
2009-06-10mesa: Pure software accum buffer.José Fonseca
The existing implementation was already implemented on software, but relied on the pipe driver to always support the R16G16B16A16_SNORM format. This patch eliminates that, without prejudice against a future hardware-only implementation. It also avoids some of the short <-> float conversions, and only does a read transfer of the color buffer on GL_RETURN if absolutely necessary.
2009-06-09mesa/st: fix tracking of mapped buffer rangesKeith Whitwell
In st_bufferobj_map_range(), set obj->Offset consistently with its usage elsewhere.
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul
(cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
2009-06-08st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
(cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
2009-06-08st/mesa: remove invalid assertionBrian Paul
It's legal for ARB_vertex_program programs to not write to result.position. The results are undefined in that case. This assertion was causing us to abort/exit though.
2009-06-08mesa: Use matching signedness for the counter as upper bound.José Fonseca
2009-06-08mesa: Allocate tokens from the heap.José Fonseca
The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now.
2009-06-08mesa: better error message for invalid texture unit indexBrian Paul
2009-06-08mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul
Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
2009-06-08mesa/vbo: drop all references to vbo on destroyKeith Whitwell
We were adding references to the input arrays, but failing to drop them on destruction. This could lead to a 64kb buffer being leaked each context destruction.
2009-06-08mesa: EXT_vertex_array_bgra fixesBrian Paul
1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB (cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010)
2009-06-05mesa: bump version to 7.5-rc3Brian Paul
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. (cherry picked from commit 7441dcd90b01df8351026af8bbb50e11bb86071a)
2009-06-04st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul
2009-06-02mesa: release VBO and PBO references upon context destructionBrian Paul
2009-06-02mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul
2009-06-02intel: Clip to window after calling Driver.TexImage2DIan Romanick
This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <ian.romanick@intel.com> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
2009-06-01mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell
Need a flush here even though the original finish was overkill.
2009-06-01st/gl: Fix mip gen for compressed texturesJakob Bornecrantz
2009-06-01st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul
Need to take the draw buffer's up/down orientation into consideration when setting the sprite_coord_mode field. Fixes inverted sprites when drawing into an FBO.
2009-05-30mesa: Output warnings to debugger on Windows.José Fonseca
Stderr of Windows applications without console is not usually visible.
2009-05-30mesa: Check/propagate return value on st_make_current.José Fonseca
Prevents segmentation fault when trying to set the viewport/scissor after a context/drawable visual mismatch.
2009-05-30mesa: Add success/failures return value to _mesa_make_current.José Fonseca
2009-05-22mesa: fix loop over generic attribs in update_arrays()Brian Paul
2009-05-22vbo: fix crash in vbo_exec_bind_arrays()Brian Paul
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex, we need to set attribute[16] to point to attribute[0]. We were setting the attribute size, but not the pointer. Fixes crash in glsl/multitex.c when using the VertCoord attribute instead of gl_Vertex.
2009-05-22mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium.
2009-05-22mesa: added commentBrian Paul
2009-05-21mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul
2009-05-21vbo: fix incorrect loop limit in bind_array_obj()Brian Paul
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
2009-05-21mesa: use MAX_ values instead of literalsBrian Paul
2009-05-19mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich
See sourceforge bug #2793846.
2009-05-19mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul
When we render to a depth/stencil texture there are stencil bits.
2009-05-18st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul
The stride needs to be in texels, not bytes.
2009-05-18mesa: comments for _mesa_generate_mipmap_level()Brian Paul
2009-05-18st: fix incorrect target parameter to screen->is_format_supported()Brian Paul
We were passing a GL texture target instead of a pipe_texture_target enum.
2009-05-15mesa: bump version to 7.5-rc2Brian Paul
2009-05-14r300: Make sure to drop current hardware state reference to texture objects.Michel Dänzer
Fixes potential texture object leaks.
2009-05-13intel: added null ptr checkBrian Paul
Fixes segfault in context tear-down when glClear was never called.
2009-05-13intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638Brian Paul
gl_array_object encapsulates a set of vertex arrays (see the GL_APPLE_vertex_array_object extension). Create a private gl_array_object for drawing the quad for intel_clear_tris() so we don't have to worry about the user's vertex array state. This fixes the no-op glClear bug #21638 and removes the need to call _mesa_PushClientAttrib() and _mesa_PopClientAttrib().
2009-05-13mesa: delete array objects before buffer objects during context tear-downBrian Paul
The former may point to the later.