Age | Commit message (Collapse) | Author |
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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It appears that color-index rendering wasn't actually supported
anyway. swrastFillInModes did not previously create an color-index
configs, so it doesn't seem like there would be any way to get a
color-index visual.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Also adjust the bits that appear after it to fill in the gap.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_read_index_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_mask_ci_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_fog_ci_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_write_index_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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color-index buffer
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After removing support for CopyPixels and DrawPixels involving
color-index buffers, _swrast_write_zoomed_index_span is no longer
used. Removed it and all the support for COLOR_INDEX formats in zoom_span.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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This should fix rendering into mipmaps of tiled textures.
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This improves tiled texture performance of OA on my 945 from 25.3fps
to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence
register changes.
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This moves the logic for how to align pitches, heights, and sizes of
objects to one central location. Fixes rendering with texture tiling
on i915. Note that current libdrm is required for the change for
I915_TILING_NONE pitch alignment.
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The weirdness that led to the bumping of pitch for those 512/1024
pixels is that in taking a 2x2 subspan or bilinear filtering we'd end
up hitting the same channel in 2 different pages, leading to lower
performance. With tiling, that doesn't occur, so we don't need to
waste the memory.
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Seems unused and replaced by functionality in os module.
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there is no need for these to be persistent since we flush the CS
at the end of the blit, and we don't reuse these buffers at all.
on my r600 the Wine DX9 test suite doesn't crash at least anymore.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Conflicts:
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_emit.c
src/gallium/drivers/r300/r300_state_derived.c
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This fixes the sw fallback for GL_SELECT picking modes.
Fixes object picking blender + depthpick test
http://bugs.freedesktop.org/show_bug.cgi?id=26419
Signed-off-by: Dave Airlie <airlied@redhat.com>
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DMA buffers are often remapped many times for singel cs. To reduce number of
mapping calls ending to kernel dma buffers are mapped when allocated and unmapped
when full or in cs flush. This makes indifual mapping calls in other parts of
code simple increment/decrement reference count which is faster than entering
kernel.
This improves Anholt's openarena benchmark from 36 fps to 44 fps.
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It seems that SOLARIS_THREADS is not used and does not work.
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- move out of of the dispatch/context block to after corresponding init functions
- use more consistent naming with corresponding init functions
- XXX use _glthread_InitTSD() vs (void)_glthread_GetTSD() in _glapi_check_multithread() XXX
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mainly, move the multithread check mutex out of the dispatch/context block,
closer to where it is used.
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