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AgeCommit message (Expand)Author
2010-11-02dri/util: add a bunch of commentsBrian Paul
2010-11-02mesa: move the gl_config struct declarationBrian Paul
2010-11-02mesa: use GLubyte for edge flag arraysBrian Paul
2010-11-02i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6Zhenyu Wang
2010-11-02mesa: Allow contexts of different APIs to coexist.Chia-I Wu
2010-11-02mesa: Select FEATURE_remap_table when multiple APIs are enabled.Chia-I Wu
2010-11-01r300/compiler: Don't track readers into an IF block.Tom Stellard
2010-11-01scons: Fix MinGW cross-compilation.José Fonseca
2010-11-01scons: Revamp how to specify targets to build.José Fonseca
2010-10-31dri/nouveau: Re-emit the BO state when coming back from a software fallback.Francisco Jerez
2010-10-31dri/nouveau: Validate the framebuffer state on read buffer changes.Francisco Jerez
2010-10-31dri/nouveau: Fix type promotion issue on 32bit platforms.Francisco Jerez
2010-10-30r300/compiler: Don't clobber presubtract sources during optimizationsTom Stellard
2010-10-31dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez
2010-10-31dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.Francisco Jerez
2010-10-31dri/nouveau: Optimize VBO binding re-emission.Francisco Jerez
2010-10-31dri/nouveau: Split out array handling to its own file.Francisco Jerez
2010-10-31dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez
2010-10-31dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez
2010-10-31dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez
2010-10-31dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez
2010-10-31dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez
2010-10-30dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez
2010-10-30dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez
2010-10-30dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez
2010-10-30dri/nv20: Clear with the 3D engine.Francisco Jerez
2010-10-31st/mesa: Unreference the sampler view in st_bind_surface.Chia-I Wu
2010-10-30osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()Brian Paul
2010-10-29mesa: Make metaops use program refcounts instead of names.Eric Anholt
2010-10-29mesa: remove dead codeBrian Paul
2010-10-29mesa: Fix windows build (uint -> GLuint).José Fonseca
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
2010-10-28mesa: pixel transfer ops do not apply to integer-valued texturesBrian Paul
2010-10-28mesa: additional integer formats in _mesa_bytes_per_pixel()Brian Paul
2010-10-28mesa: add const qualifier to _mesa_is_legal_format_and_type()Brian Paul
2010-10-28mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul
2010-10-28mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul
2010-10-28mesa: remove obsolete commentBrian Paul
2010-10-28mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul
2010-10-28mesa: clean-up array element codeBrian Paul
2010-10-28mesa: glArrayElement support for integer-valued arraysBrian Paul
2010-10-28mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul
2010-10-28mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul
2010-10-28mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul
2010-10-28mesa: implement integer-valued vertex attribute functionsBrian Paul
2010-10-28mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul
2010-10-28mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul
2010-10-28mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul
2010-10-28mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul
2010-10-28glapi: regenerated API filesBrian Paul