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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-11-02
dri/util: add a bunch of comments
Brian Paul
2010-11-02
mesa: move the gl_config struct declaration
Brian Paul
2010-11-02
mesa: use GLubyte for edge flag arrays
Brian Paul
2010-11-02
i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6
Zhenyu Wang
2010-11-02
mesa: Allow contexts of different APIs to coexist.
Chia-I Wu
2010-11-02
mesa: Select FEATURE_remap_table when multiple APIs are enabled.
Chia-I Wu
2010-11-01
r300/compiler: Don't track readers into an IF block.
Tom Stellard
2010-11-01
scons: Fix MinGW cross-compilation.
José Fonseca
2010-11-01
scons: Revamp how to specify targets to build.
José Fonseca
2010-10-31
dri/nouveau: Re-emit the BO state when coming back from a software fallback.
Francisco Jerez
2010-10-31
dri/nouveau: Validate the framebuffer state on read buffer changes.
Francisco Jerez
2010-10-31
dri/nouveau: Fix type promotion issue on 32bit platforms.
Francisco Jerez
2010-10-30
r300/compiler: Don't clobber presubtract sources during optimizations
Tom Stellard
2010-10-31
dri/nouveau: Pipeline glTexSubImage texture transfers.
Francisco Jerez
2010-10-31
dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
Francisco Jerez
2010-10-31
dri/nouveau: Optimize VBO binding re-emission.
Francisco Jerez
2010-10-31
dri/nouveau: Split out array handling to its own file.
Francisco Jerez
2010-10-31
dri/nouveau: Use a macro to iterate over the bound vertex attributes.
Francisco Jerez
2010-10-31
dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
Francisco Jerez
2010-10-31
dri/nouveau: Split out the scratch helpers to a separate file.
Francisco Jerez
2010-10-31
dri/nouveau: Tell the vbo module we want real hardware BOs.
Francisco Jerez
2010-10-31
dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
Francisco Jerez
2010-10-30
dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
Francisco Jerez
2010-10-30
dri/nv25: Bind a hierarchical depth buffer.
Francisco Jerez
2010-10-30
dri/nouveau: Don't assert(0) on compressed internal formats.
Francisco Jerez
2010-10-30
dri/nv20: Clear with the 3D engine.
Francisco Jerez
2010-10-31
st/mesa: Unreference the sampler view in st_bind_surface.
Chia-I Wu
2010-10-30
osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
Brian Paul
2010-10-29
mesa: Make metaops use program refcounts instead of names.
Eric Anholt
2010-10-29
mesa: remove dead code
Brian Paul
2010-10-29
mesa: Fix windows build (uint -> GLuint).
José Fonseca
2010-10-29
Merge branch 'glapi-reorg'
Chia-I Wu
2010-10-28
mesa: pixel transfer ops do not apply to integer-valued textures
Brian Paul
2010-10-28
mesa: additional integer formats in _mesa_bytes_per_pixel()
Brian Paul
2010-10-28
mesa: add const qualifier to _mesa_is_legal_format_and_type()
Brian Paul
2010-10-28
mesa: fix integer cases in _mesa_is_legal_format_and_type()
Brian Paul
2010-10-28
mesa: fix incorrect type in _mesa_texstore_rgba_int16()
Brian Paul
2010-10-28
mesa: remove obsolete comment
Brian Paul
2010-10-28
mesa: add extension table entry for GL_EXT_gpu_shader4
Brian Paul
2010-10-28
mesa: clean-up array element code
Brian Paul
2010-10-28
mesa: glArrayElement support for integer-valued arrays
Brian Paul
2010-10-28
mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
Brian Paul
2010-10-28
mesa: consolidate glVertex/Color/etcPointer() code
Brian Paul
2010-10-28
mesa: add gl_client_array::Integer field and related vertex array state code
Brian Paul
2010-10-28
mesa: implement integer-valued vertex attribute functions
Brian Paul
2010-10-28
mesa: add new GLvertexformat entries for integer-valued attributes
Brian Paul
2010-10-28
mesa: plug in more GL_EXT_gpu_shader4 functions
Brian Paul
2010-10-28
mesa: add glGetUniformuiv(), plug in uint glUniform funcs
Brian Paul
2010-10-28
mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
Brian Paul
2010-10-28
glapi: regenerated API files
Brian Paul
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