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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-29
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
2010-06-29
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
2010-06-29
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-28
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
2010-06-28
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
2010-06-28
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
2010-06-28
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
2010-06-28
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
2010-06-28
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
2010-06-28
ir_to_mesa: Add support for the pow expression.
Eric Anholt
2010-06-28
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
2010-06-28
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
2010-06-28
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-25
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
2010-06-25
glsl2: Hook up constant parameters in ir_to_mesa.
Eric Anholt
2010-06-25
glsl2: Set InputsRead and OutputsWritten on the generated programs.
Eric Anholt
2010-06-25
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-24
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
Make sure that symbols aren't multiply defined in the same scope.
Ian Romanick
2010-06-22
st/mesa: remove bogus assertions st_CompressedTexSubImage2D
Roland Scheidegger
2010-06-21
swrast: fix incorrect specular highlights on backfaces
Tim Evans
2010-06-19
Revert "Fix image_matches_texture_obj() MaxLevel check"
Will Dyson
2010-06-18
intel: Finalize the miptree before mapping it for fallbacks.
Eric Anholt
2010-06-18
i965: Fix the name of aa_coverage_slope in the improved AA line params.
Eric Anholt
2010-06-16
intel: Remove unnecessary headers.
Vinson Lee
2010-06-16
r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
Henri Verbeet
2010-06-16
r600: fix warnings
Marc
2010-06-16
osmesa: always build standalone for internal symbols
Dan Nicholson
2010-06-15
mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
Kristian Høgsberg
2010-06-14
i965: Remove unnecessary header.
Vinson Lee
2010-06-14
i965: Fix surface state dumping with INTEL_DEBUG=batch.
Eric Anholt
2010-06-14
i965: correct the gen6 line stipple enable define.
Zhenyu Wang
2010-06-14
intel: Remove long-dead comment about releasing texture heaps.
Eric Anholt
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