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path: root/src/mesa
AgeCommit message (Expand)Author
2009-01-09st: build fixAlan Hourihane
2009-01-09glsl: fix typo in the vec2 += operator functionBrian Paul
2009-01-09mesa: set version string to 7.3-rc1Brian Paul
2009-01-09glsl: fix broken +=, -=, *=, /= operatorsBrian Paul
2009-01-09mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul
2009-01-09i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt
2009-01-09i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt
2009-01-09mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
2009-01-09i965: Remove dead brw_vs_tnl.cEric Anholt
2009-01-09i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
2009-01-09mesa: additional case in file_string()Brian Paul
2009-01-09glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul
2009-01-09glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul
2009-01-09glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul
2009-01-09i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-09i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt
2009-01-09i965: Add support for LRP in VPs.Eric Anholt
2009-01-09glsl: disable some unused functions (but don't remove just yet)Brian Paul
2009-01-09glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul
2009-01-09glsl: remove dead codeBrian Paul
2009-01-09mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul
2009-01-09glsl: loop unroll adjustmentsBrian Paul
2009-01-09glsl: implement loop unrolling for simple 'for' loopsBrian Paul
2009-01-09mesa: Move var declaration to top of scope.Brian Paul
2009-01-08mesa: Add _mesa_snprintf.José Fonseca
2009-01-08mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-08mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
2009-01-08mesa: Move var declaration to top of scope.José Fonseca
2009-01-08wgl: Do not provide DllMain inside the state tracker.José Fonseca
2009-01-08wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca
2009-01-08mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca
2009-01-08mesa: Use explicit casts when precision is lost.José Fonseca
2009-01-08mesa: Fix windows build when UNICODE is defined.José Fonseca
2009-01-06Merge commit 'origin/master' into gallium-0.2Brian Paul
2009-01-06mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao
2009-01-06mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...Xiang, Haihao
2009-01-06dri: correct the damage.Xiang, Haihao
2009-01-05mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul
2009-01-05mesa: fix a GLSL swizzled writemask bugBrian Paul
2009-01-05i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul
2009-01-04gallium: fix MaxTextureCoordUnits initBrian Paul
2009-01-02mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul
2009-01-02gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
2009-01-02gallium: fix texcoord loop for rasterpos attributesBrian Paul
2009-01-02gallium: clamp MaxVertexTextureImageUnits against Mesa limitBrian Paul
2009-01-02mesa: remove redudant lines for libglapi.aBrian Paul
2009-01-02mesa: fix another "out of samplers" problemBrian Paul
2009-01-01i965: increase number of texture samplers to 16Brian Paul
2009-01-01i965: comments, clean-ups, re-order some functionsBrian Paul