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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-07-03
intel: Also update stencil bits in intel_update_wrapper().
Michel Dänzer
2009-07-03
mesa/shaders: fix gl_NormalMatrix state parameters
Keith Whitwell
2009-07-02
mesa: Assume depth textures have a single level unless told otherwise.
José Fonseca
2009-07-02
mesa: s/TRUE/GL_TRUE
Keith Whitwell
2009-07-02
glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Keith Whitwell
2009-07-02
Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Keith Whitwell
2009-07-02
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
Keith Whitwell
2009-06-30
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell
2009-06-30
mesa/dlist: fixes and improvements for material caching
Keith Whitwell
2009-06-30
mesa/dlist: don't cache state which may not be replayed on CallList
Keith Whitwell
2009-06-30
mesa/dlist: invalidate cached dlist compile state after CallList
Keith Whitwell
2009-06-30
Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Keith Whitwell
2009-06-30
mesa: remove whitespace
Keith Whitwell
2009-06-30
mesa: remove dead constant pointsize code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: remove dead vertex fog code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix material inputs in ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Arthur HUILLET
2009-06-30
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
José Fonseca
2009-06-30
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz
2009-06-30
st/gl: Add support for glCompressedTexSubImage
Jakob Bornecrantz
2009-07-01
mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.
José Fonseca
2009-07-01
gallium: fix the front face semantics
Zack Rusin
2009-06-30
i915: Fix assertion failure on remapping a non-BO-backed VBO.
Eric Anholt
2009-06-30
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell
2009-06-30
mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Keith Whitwell
2009-06-30
mesa/vbo: use _lookup_prim_by_nr for debugging
Keith Whitwell
2009-06-30
mesa: add debug printer for primitive name
Keith Whitwell
2009-06-30
mesa/dlist: shortcircuit some redundant statechanges at compile time
Keith Whitwell
2009-06-29
intel: added null ptr check
Brian Paul
2009-06-26
glsl: check number of varying variables against the limit
Brian Paul
2009-06-26
mesa: raise MAX_VARYING (number of shader varying vars) to 16
Brian Paul
2009-06-26
intel / DRI2: Additional flush of fake front-buffer to real front-buffer
Ian Romanick
2009-06-26
mesa: bump version to 7.5-rc4
Brian Paul
2009-06-26
glsl: move/simplify error checking for 'return' statements
Brian Paul
2009-06-26
glsl: overhaul 'return' statement handling
Brian Paul
2009-06-26
glsl: predicate assignments according to __returnFlag
Brian Paul
2009-06-26
glsl: added slang_variable::is_global field
Brian Paul
2009-06-26
glsl: silence a problem warning
Brian Paul
2009-06-26
glsl: code refactoring for return statements
Brian Paul
2009-06-26
glsl: fix assorted regressions related to early-return-removal
Brian Paul
2009-06-26
glsl: comments, field reordering
Brian Paul
2009-06-26
glsl: rework loop nesting code
Brian Paul
2009-06-26
glsl: remove test for loop unrolling when we hit conditional cont/break
Brian Paul
2009-06-26
glsl: checkpoint: predicate __retVal = expr with __returnFlag
Brian Paul
2009-06-26
glsl: use new helper functions in _slang_gen_logical_and/or()
Brian Paul
2009-06-26
glsl: add comments
Brian Paul
2009-06-26
glsl: checkpoint: replace 'return' with __returnFlag=true;
Brian Paul
2009-06-26
glsl: fix up scoping for parent/children in slang_operation_copy()
Brian Paul
2009-06-26
glsl: fix uninitialized var in _slang_gen_for_without_continue()
Brian Paul
2009-06-26
glsl: added slang_operation_free_children()
Brian Paul
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