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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2002-02-17
Simplified fog code.
Brian Paul
2002-02-17
don't include s_fog.h
Brian Paul
2002-02-17
Lots of improvements in the 2D texture sampling code. Fewer function calls
Brian Paul
2002-02-17
Optimized the interpolate_texcoords() function:
Brian Paul
2002-02-16
removed dead code
Brian Paul
2002-02-15
use separate GC for SwapBuffers to avoid colormask problem
Brian Paul
2002-02-15
Finished up GL_ARB_depth_texture and GL_ARB_shadow
Brian Paul
2002-02-15
updated VERT_BIT_* definitions
Brian Paul
2002-02-15
Finished up GL_ARB_depth_texture and GL_ARB_shadow.
Brian Paul
2002-02-15
GL_ARB_window_pos fog fix
Brian Paul
2002-02-15
finished up GL_ARB_window_pos
Brian Paul
2002-02-15
added a glClear() error check
Brian Paul
2002-02-15
fixed a multitexture MatrixMode() bug
Brian Paul
2002-02-15
obsolete
Brian Paul
2002-02-15
uniformly pass texcoords as GLfloat [4]
Brian Paul
2002-02-15
added alternate glBitmap code (disabled)
Brian Paul
2002-02-15
added SPAN_SPEC flag in smooth_multitextured_line()
Brian Paul
2002-02-15
fixed float->int conversion. Fix conditional for 16-bit Z buffer path
Brian Paul
2002-02-14
updated GL_VENDOR string
Brian Paul
2002-02-14
minor clean-up
Brian Paul
2002-02-13
Remove debug
Keith Whitwell
2002-02-13
More suport for t&l drivers
Keith Whitwell
2002-02-12
fix compiler warning (windows)
Karl Schultz
2002-02-12
Daniel Borca's new DOS/DJGPP driver.
Brian Paul
2002-02-06
added an assertion, fix typo
Brian Paul
2002-02-06
fixed typo in depth_test_pixels(), should fix reported VTK failures
Brian Paul
2002-02-05
fix evaluator data and matrix stack mem leaks (Robert Bergkvist)
Brian Paul
2002-02-04
Clean-up and remove dead code related to depth/stecil testing.
Brian Paul
2002-02-02
removed references to removed source files
Brian Paul
2002-02-02
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2002-01-31
Clean-up and optimize alpha test code.
Brian Paul
2002-01-30
don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8
Brian Paul
2002-01-30
return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32
Brian Paul
2002-01-30
replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problem
Brian Paul
2002-01-28
Still more texture/span simplification and clean-up.
Brian Paul
2002-01-28
More span improvements. Removed _mesa_write_monocolor_span().
Brian Paul
2002-01-28
More span clean-up, mostly texture-related.
Brian Paul
2002-01-27
LOTS of changes, building upon Klaus's work.
Brian Paul
2002-01-22
added missing IsEnabled() cases for fog coord and secondary color arrays
Brian Paul
2002-01-22
Clean-up/renaming of the per-vertex attribute bits, specifically, the
Brian Paul
2002-01-21
Klaus's latest patches and some clean-up
Brian Paul
2002-01-16
changed PB (pixel buffer) to use texcoord[4] array
Brian Paul
2002-01-16
set PB->haveSpec in line functions that emit specular color
Brian Paul
2002-01-16
added another test in regions_overlap() (Klaus)
Brian Paul
2002-01-16
latest changes from Klaus
Brian Paul
2002-01-16
Fixes for 24-bit Windows devices. The old code was trying to do 3-byte
Karl Schultz
2002-01-15
added some missing error checks
Brian Paul
2002-01-15
Fixed Windows compile problem with gl__unused413() function.
Brian Paul
2002-01-15
Correct typo (vpstate.c) so that makefile works.
Karl Schultz
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