Age | Commit message (Collapse) | Author |
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Everything this functions does under DRI2 is also taken care of
by intel_draw_buffer(), which is always called where intelWindowMoved()
is called.
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This function was using intel->depth_region, which is the static region
for the DRI1 depth buffer. This code has always been broken with DRI2
but I suspect it doesn't get excersized much.
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The DDX driver stopped supporting DRI1 so we're dropping support for
that from the DRI driver too.
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This lets the individual drivers select which extensions to advertise.
Specifically, most drivers (tdfx, sis, savage etc) don't support DRI2
but the shared extension list in dri_util.c does list the DRI2 extension.
Pushing the list into the drivers, lets us avoid listing the DRI2
extension for drivers that don't support it.
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As part of the DRI driver interface rewrite I merged __DRIscreenPrivate
and __DRIscreen, and likewise for __DRIdrawablePrivate and
__DRIcontextPrivate. I left typedefs in place though, to avoid renaming
all the *Private use internal to the driver. That was probably a
mistake, and it turns out a one-line find+sed combo can do the mass
rename. Better late than never.
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This adds missing pkg-config lookup for intel and moves the radeon
lookup into a case...esac so it's only looked up when one or more of
the radeon drivers are enabled.
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Use vertex program key mechanism and swizzle during vertex fetch - is there
a better way?
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By default we generate a function per GL entry point to warn if it's
called without a context set. This is to allow the function to print
it's name in the warning. By using a generic function that doesn't print
the function name in the non-DEBUG case, we reduce libGL size from
320008 bytes to 283144 bytes (11%).
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This reduces libGL size by 11% here, going from 360968 bytes to
320008 bytes.
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Fixes breakage from -fvisibility-hidden commit.
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Fixes regression in some DRI drivers since the GL_EXT_draw_buffers2 changes.
Signed-off-by: Brian Paul <brianp@vmware.com>
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This is a new function in GL 3.2. No dispatch for this function yet.
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GLAPI on windows is more than "extern" -- it includes the --, so the
mismatch between condrender.[ch] prototypes causes "different linkage"
errors on windows.
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
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For GL_NV_conditional_render and GL3.
The drawing functions don't check the query object yet.
No API dispatch yet.
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When using multiple color drawbuffers with blending/logicop/masking we
were overwriting color values which we still needed.
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Note: not plugged into the dispatch table yet.
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Note: some code disabled until dispatch table supports GL3 entrypoints.
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These functions clear color/depth/stencil buffers with a value that's
passed to the function, rather than the context clear values.
For now these functions are implemented in terms of the existing
ctx->Driver.Clear() hook. In the future when we have non-normalized
integer and unsigned integer color buffer formats we'll need new
driver hook(s) to pass int and uint clear values to the driver.
Note: these functions are not hooked into the dispatch table at this time.
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Fixes progs/demos/fbotexture on Nouveau.
Patch submitted by Luca Barbieri <luca@luca-barbieri.com>.
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Not plugged into dispatch table yet...
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This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0.
The ctx->Color.ColorMask field is now a 2-D array. Until drivers are
modified to support per-buffer color masking, they can just look at
the 0th color mask.
The new _mesa_ColorMaskIndexed() function will be called by
glColorMaskIndexedEXT() or glColorMaski().
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