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AgeCommit message (Expand)Author
2009-06-19intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt
2009-06-19intel: Fix glClear behavior versus display lists.Eric Anholt
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
2009-06-19Always free image offsets memory when re-initializing texture image fields.Michel Dänzer
2009-06-18mesa: protect Elements against multiple definitionsKeith Whitwell
2009-06-17intel: remove extra \n from warning stringBrian Paul
2009-06-17i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison
2009-06-17i965: send all warnings through _mesa_warning()Robert Ellison
2009-06-17i965: fix segfault on low memory conditionsRobert Ellison
2009-06-17Fast path when rebinding the same texture in single context environmentIan Romanick
2009-06-17i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt
2009-06-17i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt
2009-06-17i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
2009-06-17i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
2009-06-17intel: Don't complain on falling back from PBO fastpaths.Eric Anholt
2009-06-17mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt
2009-06-17i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt
2009-06-17i915: Only use the new 945 cube layout for compressed textures.Eric Anholt
2009-06-17i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt
2009-06-17i965: Fix register allocation of GLSL fp inputs.Eric Anholt
2009-06-17intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt
2009-06-17intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt
2009-06-17intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt
2009-06-17intel: Map write-only buffer objects through the GTT when possible.Eric Anholt
2009-06-17mesa: rework viewport/scissor initialization codeBrian Paul
2009-06-17mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
2009-06-16mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul
2009-06-16mesa: fix REMAINDER() macroBrian Paul
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
2009-06-15mesa: Always return a value.José Fonseca
2009-06-15mesa: Use appropriate float/integer types.José Fonseca
2009-06-15mesa: Use type modifier for float constants.José Fonseca
2009-06-15mesa: Use integer type with appropriate sign.José Fonseca
2009-06-12mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca
2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
2009-06-10mesa: Fix typo in bitmask.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul