index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
Age
Commit message (
Expand
)
Author
2010-09-23
intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
Eric Anholt
2010-09-23
intel: Remove unnecessary minimum pitch alignment to 32 bytes.
Eric Anholt
2010-09-23
intel: Remove disabled stencil drawpixels acceleration.
Eric Anholt
2010-09-23
mesa: Remove EXT_convolution.
Eric Anholt
2010-09-23
mesa: Remove SGI_color_matrix.
Eric Anholt
2010-09-23
mesa: Remove SGI_color_table.
Eric Anholt
2010-09-23
mesa: Remove EXT_histogram.
Eric Anholt
2010-09-23
mesa: Remove the non-required ARB_imaging extension.
Eric Anholt
2010-09-23
egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
Dave Airlie
2010-09-22
dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
Kristian Høgsberg
2010-09-22
i965: Warning fix for vector result any_nequal/all_equal change.
Eric Anholt
2010-09-22
i965: Update expression splitting for the vector-result change to compares.
Eric Anholt
2010-09-22
i965: When splitting vector variable assignment, ignore unset channels.
Eric Anholt
2010-09-22
i965: Fix the vector/expression splitting for the write_mask change.
Eric Anholt
2010-09-22
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
Eric Anholt
2010-09-22
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
Eric Anholt
2010-09-22
dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
Kristian Høgsberg
2010-09-22
intel: Fix GL_ARB_shading_language_120 commit
Kristian Høgsberg
2010-09-21
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-21
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
Eric Anholt
2010-09-21
i965: Also enable CC statistics when doing OQs.
Eric Anholt
2010-09-21
i965: Share the KIL_NV implementation between glsl and non-glsl.
Eric Anholt
2010-09-21
Merge branch 'sprite-coord'
Brian Paul
2010-09-20
r300/compiler: Refactor the pair instruction data structures
Tom Stellard
2010-09-21
dri/nouveau: Fix software mipmap generation on 1x1 textures.
Francisco Jerez
2010-09-21
dri/nv10-nv20: Fix texturing in some cases after a base level change.
Francisco Jerez
2010-09-21
dri/nouveau: Cleanup more references to old FBOs and VBOs.
Francisco Jerez
2010-09-21
dri/nouveau: Remove unnecessary assertion.
Francisco Jerez
2010-09-21
dri/nv04: Use nvgl_wrap_mode().
Francisco Jerez
2010-09-20
Fix typos in comments and debug output strings.
Timo Wiren
2010-09-20
st/mesa: fix assertion failure in GetTexImage for cubemaps
Marek Olšák
2010-09-20
mesa: don't call valid_texture_object() in non-debug builds
Brian Paul
2010-09-17
x86: Silence unused variable warning on Mac OS X.
Vinson Lee
2010-09-17
mesa: Silence "'valid_texture_object' defined but not used" warning.
Vinson Lee
2010-09-17
ir_to_mesa: Remove unused member array_indexed from struct statevar_element.
Vinson Lee
2010-09-17
mesa: bump version to 7.10
Vinson Lee
2010-09-17
gallium: rework handling of sprite_coord_enable state
Brian Paul
2010-09-17
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-17
dri/nv10: Fix the CLAMP texture wrap mode.
Francisco Jerez
2010-09-16
meta: Don't bind the created texture object in init_temp_texture().
Francisco Jerez
2010-09-16
mesa: include mfeatures.h in formats.c
Brian Paul
2010-09-16
dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
Francisco Jerez
2010-09-16
dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
Francisco Jerez
2010-09-16
dri/nouveau: Don't request a fake front unnecessarily.
Francisco Jerez
2010-09-16
dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.
Francisco Jerez
2010-09-16
dri/nouveau: Add some more extensions.
Francisco Jerez
2010-09-16
dri/nouveau: Update nouveau_class.h.
Francisco Jerez
2010-09-16
dri/nv04: Fix provoking vertex.
Francisco Jerez
2010-09-16
dri/nv04: Fix maximum texture size.
Francisco Jerez
2010-09-16
dri/nv04: Fix up color mask.
Francisco Jerez
[next]