Age | Commit message (Expand) | Author |
2008-04-29 | gallium: added some assertions to st_render_texture() to check surface format | Brian Paul |
2008-04-29 | gallium: fix broken GL_DEPTH_COMPONENT case in fallback_copy_texsubimage() | Brian Paul |
2008-04-29 | mesa: added _mesa_scale_and_bias_depth_uint() | Brian Paul |
2008-04-29 | gallium: set border color | Roland Scheidegger |
2008-04-28 | gallium: fix incorrect level param in copy_image_data_to_texture() | Brian Paul |
2008-04-28 | gallium: check for PIPE_FORMAT_X8Z24_UNORM format | Brian Paul |
2008-04-28 | gallium: replace some code with a call to st_choose_format() | Brian Paul |
2008-04-28 | gallium: return enum pipe_format, not uint, for a few functions | Brian Paul |
2008-04-25 | gallium: remove unneeded st->bitmap_texcoord_bias | Brian Paul |
2008-04-25 | gallium: use simple color pass-through fragment shader if textures don't exist | Brian Paul |
2008-04-25 | gallium: added null ptr check | Brian Paul |
2008-04-25 | gallium: added a null ptr check | Brian Paul |
2008-04-25 | gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/ | Brian Paul |
2008-04-25 | gallium: consolidate quad drawing code | Brian Paul |
2008-04-25 | gallium: remove unused st_draw_vertices() | Brian Paul |
2008-04-25 | gallium: use util_draw_vertex_buffer() instead of st_draw_vertices() | Brian Paul |
2008-04-25 | gallium: fix the compressed texture hack in st_texture_image_copy() | Brian Paul |
2008-04-26 | scons: A few fixes for building mesa on windows. | José Fonseca |
2008-04-25 | gallium: Use util_blit_pixels() for glCopyTexSubImage when appropriate. | Michel Dänzer |
2008-04-25 | gallium: Tell the driver the texture is updated when we finish rendering to it. | Michel Dänzer |
2008-04-24 | gallium: fix an edgeflags crash | Brian Paul |
2008-04-24 | gallium: initial edgeflags code | Brian Paul |
2008-04-24 | gallium: disable the bitmap/texcoord bias | Brian Paul |
2008-04-24 | mesa: adjust glBitmap coords by a small epsilon | Brian Paul |
2008-04-24 | gallium: use cso_destroy_vertex/fragment_shader() functions | Brian Paul |
2008-04-24 | gallium: Initial support for pixel formats with unused storage components. | Michel Dänzer |
2008-04-23 | gallium: fix potential divide by zero in fog computation | Brian Paul |
2008-04-22 | gallium: fix some bitmap frag shader issues | Brian Paul |
2008-04-22 | gallium: don't set buffer status to undefined in display_front_buffer() | Brian Paul |
2008-04-22 | gallium: st_translate_fragment_program() is void now | Brian Paul |
2008-04-22 | gallium: How about restoring shaders instead of saving them again... | Michel Dänzer |
2008-04-22 | gallium: Don't link x86sse.c into libmesa.a. | Michel Dänzer |
2008-04-21 | use cso fs/vs handle functions | Keith Whitwell |
2008-04-21 | mesa: remove st_cache.c | Keith Whitwell |
2008-04-21 | gallium: Use CSO cache for shaders. | Michel Dänzer |
2008-04-19 | draw: move incoming vertex state into draw->pt | Keith Whitwell |
2008-04-19 | draw: move some pipeline-specific code & state to draw_pipe.[ch] | Keith Whitwell |
2008-04-18 | gallium: get rid of unnecessary surface mapping | Brian Paul |
2008-04-18 | gallium: Always pass colour clear value to driver as A8R8G8B8. | Michel Dänzer |
2008-04-17 | gallium: add missing pipe_surface_unmap() call | Brian Paul |
2008-04-17 | gallium: plug in a select_destroy() function (fixes segfault on exit) | Brian Paul |
2008-04-17 | gallium: reorder some of the destroy context code | Brian Paul |
2008-04-16 | gallium: implement RGBA pixel maps in the pixel transfer fragment program | Brian Paul |
2008-04-16 | gallium: make choose_format() non-static: st_choose_format() | Brian Paul |
2008-04-16 | gallium: finish-up and fix support for GL_COLOR matrix on pixel xfer path | Brian Paul |
2008-04-16 | mesa: added internal post color matrix scale/bias vars | Brian Paul |
2008-04-14 | gallium: fix semantic indexes for outputs | Brian |
2008-04-14 | gallium: fix multi drawbuffer fb state | Brian |
2008-04-14 | gallium: set ctx->Const.MaxDrawBuffers | Brian |
2008-04-14 | fix GL_ARB_texture_rectangle breakage | Brian Paul |