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2008-08-11mesa: glsl: regenerated fileBrian Paul
2008-08-11mesa: glsl: change refract() functions to allow inliningBrian Paul
2008-08-11mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul
2008-08-11mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-08-11gallium: added commentBrian Paul
2008-08-11gallium: added _NEW_PROGRAM to dependenciesBrian Paul
2008-08-08mesa: fix some feature testsBrian Paul
2008-08-08mesa: fix some pixel transfer state tests for depth formatsBrian Paul
2008-08-08gallium: fix additional glCopyTex[Sub]Image issuesBrian Paul
Use the TexFormat->StoreImage() routine for fallbacks. This handles the case of copying RGBA framebuffer data into an RGBA texture when the base format is GL_RGB (or GL_LUMINANCE, etc). In that case, we need to set the texture's alpha=1 and override the framebuffer's alpha.
2008-08-08mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul
2008-08-07gallium: clean-up, remove dead code, update commentsBrian Paul
2008-08-07gallium: fix a few bugs on the fallback CopyTex[Sub]Image() path.Brian Paul
2008-08-07mesa: fix glBindTexture comment/error stringBrian Paul
2008-08-07mesa: glsl: regenerated filesBrian Paul
2008-08-07mesa: glsl: finish up support for precision qualifiersBrian Paul
2008-08-07mesa: pf_sprint_name->pf_name.José Fonseca
2008-08-07mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol
2008-08-07mesa: Silence compiler warnings on Windows.Michal Krol
2008-08-06gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEATBrian Paul
Check for these caps in state tracker and enable corresponding GL extensions if supported.
2008-08-06mesa: glsl: regenerated fileBrian Paul
2008-08-06mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul
2008-08-06mesa: glsl: additional error checkingBrian Paul
2008-08-06mesa: glsl: fix a number of glUniform issuesBrian Paul
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-08-06mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
2008-08-06mesa: glsl: fix error check in get_uniformfv()Brian Paul
2008-08-06mesa: glsl: check for rect tex samplersBrian Paul
2008-08-06mesa: glsl: disallow initializers for varying varsBrian Paul
2008-08-06mesa: glsl: more type checking for attribute/varying/uniform vars/localsBrian Paul
2008-08-06mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul
2008-08-06mesa: glsl: more assignment type checkingBrian Paul
Also that const declarations have initializers and that uniforms/samplers can't have initializers.
2008-08-06mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking caseBrian Paul
2008-08-06mesa: glsl: count number of temp regs usedHaihao Xiang
2008-08-06fix some FBO/texture queries (bug 15296)Brian Paul
2008-08-05mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul
2008-08-05mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul
2008-08-05mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul
2008-08-05mesa: glsl: generate error for main(any args)Brian Paul
2008-08-05mesa: glsl: regenerated fileBrian Paul
2008-08-05mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul
2008-08-05mesa: glsl: re-enable assignment type checkingBrian Paul
2008-08-05mesa: glsl: regenerated filesBrian Paul
2008-08-05mesa: glsl: re-org of intermediate/temp storageBrian Paul
Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison.
2008-08-05mesa: glsl: disable broken assignment type checking for nowBrian Paul
2008-08-04mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul
2008-08-04mesa: glsl: varying vars can't be user-defined structsBrian Paul
2008-08-04mesa: glsl: regenerated filesBrian Paul
2008-08-04mesa: glsl: added vec4(ivec4) constructorBrian Paul
2008-08-04mesa: glsl: if/while/do condition must be booleanBrian Paul
2008-08-04mesa: glsl: additional type checking for ?: and = operatorsBrian Paul