Age | Commit message (Collapse) | Author |
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Oops, I copy-pasted a typo from 3_3_2.
The 3_3_2 part is a candidate for 7.9 and 7.10.
The 4_4 part isn't, because AL44 is in neither branches.
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This was missed when implementing AL44.
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No longer used.
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Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.
Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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And set a reasonable buffer usage flag everywhere instead of
just PIPE_USAGE_DEFAULT.
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If the underlying transfer had a stride wider for hw alignment reasons,
the mipmap generation would generate badly strided images.
this fixes a few problems I found while testing r600g with s3tc
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Broken since d5062fb3a315c46d77d5c954a3e3c14be1907d33.
I wonder why this code is hidden behind #if by default.
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render targets if ARB_draw_buffers_blend is not supported
If EXT_draw_buffers2 is supported but ARB_draw_buffers_blend isn't
_mesa_BlendFuncSeparateEXT only sets up the blend equation and function for the
first render target. This patch makes sure that update_blend doesn't try to use
the data from other rendertargets in such cases.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Also implement the redefine_user_buffer hook in the drivers.
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The vertex arrays state should be set only when (_NEW_ARRAY | _NEW_PROGRAM)
is dirty. This assumes user buffer content is mutable, which will be
sorted out in the next commit. The following usage case should be much faster
now:
for (i = 0; i < 1000; i++) {
glDrawElements(...);
}
Or even:
for (i = 0; i < 1000; i++) {
glSomeStateChangeOtherThanArraysOrProgram(...);
glDrawElements(...);
}
The performance increase from this may be significant in some apps and
negligible in others. It is especially noticable in the Torcs game (r300g):
Before: 15.4 fps
After: 20 fps
Also less looping over attribs in st_draw_vbo yields slight speed-up
in apps with lots of glDraw* calls.
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This is redundant to pipe_draw_info::max_index and doesn't really fit
in the optimizations I plan.
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We don't need to call bind_arrays in the vbo module if the states
which the function depends on are not dirty.
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https://bugs.freedesktop.org/show_bug.cgi?id=34030
NOTE: This is a candidate for the 7.10 branch.
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This an adds --enable-shared-dricore option to configure. When enabled,
DRI modules will link against a shared copy of the common mesa routines
rather than statically linking these.
This saves about 30MB on disc with a full complement of classic DRI
drivers.
v2: Only enable with a gcc-compatible compiler that handles rpath
Handle DRI_CFLAGS without filter-out magic
Build shared libraries with the full mklib voodoo
Fix typos
v3: Resolve conflicts with talloc removal patches
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
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The ACP may already be NULL, so don't try to make it NULL again.
This should fix bugzilla #34119.
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main/context.c:check_complatible() detecs an incomplete
framebuffer using its pointer, so do not copy it.
This should fix https://bugs.freedesktop.org/show_bug.cgi?id=34042
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In this case, we always use the corresponding linear format in create_surface,
therefore we should check for linear format support as well.
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NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Previously the SNE and SEQ instructions would calculate the partial
result to the destination register. This would cause problems if the
destination register was also one of the source registers.
Fixes piglit tests glsl-fs-any, glsl-fs-struct-equal,
glsl-fs-struct-notequal, glsl-fs-vec4-operator-equal,
glsl-fs-vec4-operator-notequal.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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If the formats don't match we need to update the surface with the new
format.
if we can render to SRGB formats, enable the extension
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Avoid accessing draw module internal structures outside of the draw module.
Unreference vertex buffers in error path.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Just add the gl_api parameter to _mesa_create_context().
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Just add the gl_api parameter to _mesa_initialize_context().
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Fixes a regression from commit 5cbff0932e498f49b57cbb71037b93416bfe30e0.
The problem is *some* glDrawPixels fragment programs need to be deleted,
but not all. Use an explicit flag to indicate whether or not the program
needs to be deleted.
This should fix http://bugs.freedesktop.org/show_bug.cgi?id=34049
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These are only used for debugging, but should be there.
Found by inspection.
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These were incorrectly defined to the same value - likely due to a cut
and paste error. Found by inspection.
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Fixes glsl-vs-post-increment-01.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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Fixes a minor memory leak with the "engine" mesa demo.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
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Fixes a per-shader memory leak when drawing glBitmaps, glDrawPixels
or glCopyPixels.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Make sure we unreference the vertex buffer pointers in a local array.
This fixes huge vertex buffer / memory leaks in mesa demos "fire" and "engine".
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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The scheduler and the register allocator are not good enough yet to deal
with the effects of the register rename pass. This was causing a 50%
performance drop in Lightsmark. The pass can be re-enabled once the
scheduler and the register allocator are more mature. r300 and r400
still need this pass, because it prevents a lot of shaders from using
too many texture indirections.
NOTE: This is a candidate for the 7.10 branch.
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This adds i965 support for GL_EXT_framebuffer_sRGB, it introduces a new
constant to say that the driver can support sRGB enabled FBOs since enabling
the extension doesn't mean the driver can actually support sRGB.
Also adds the suggested state flush in the core code suggested by Brian.
fix the ARB_fbo color encoding.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Querying index zero is not an error in OpenGL ES 2.0.
Querying an index larger than the value returned by
GL_MAX_VERTEX_ATTRIBS is an error in all APIs.
Fixes bugzilla #32375.
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