Age | Commit message (Collapse) | Author |
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For GL_RGB5, GL_RGB4 and GL_R3_G3_B2, prefer
PIPE_FORMAT_R5G6B5_UNORM over PIPE_FORMAT_A1R5G5B5_UNORM, since hardware
is more likely to support the previous format for rendering.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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If a texture image is bound to a framebuffer for render-to-texture, but
the hardware doesn't support rendering to its internal format,
report the framebuffer as incomplete with FRAMEBUFFER_UNSUPPORTED.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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In addition, it guarantees ff_sync message is issued
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redbook mipmap works
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Passes tests/stencil_twoside and glean/stencil2.
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It's all fallbacks anyway due to the DD_POINT_ATTEN fallback.
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When sampling a 2D shadow map we need 3 texcoord components, not 2.
The third component (distance from light source) is compared against
the texture sample to return the result (visible vs. occluded).
Also, enable proper handling of TGSI_TEXTURE_SHADOW targets in Mesa->TGSI
translation. There's a possibility for breakage in gallium drivers if
they fail to handle the TGSI_TEXTURE_SHADOW1D / TGSI_TEXTURE_SHADOW2D /
TGSI_TEXTURE_SHADOWRECT texture targets for TGSI_OPCODE_TEX/TXP instructions,
but that should be easy to fix.
With these changes, progs/demos/shadowtex.c renders properly again with
softpipe.
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fixes texwrap
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- set MAX_LOD properly
- min texel pitch is 8 texels
- emit old command buffer when re-initing base state
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Configuration register values are now stored directly in that structure.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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It was getting enabled anyway but without the entrypoints installed. Whoops.
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Windows opengl32.dll calls glFinish prior to every swapbuffers, which
makes it pretty hard to get decent performance...
Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is
conformant, though it might confuse poorly-written benchmarks which
attempt to measure a single event rather than figuring out the rate of
continuous processing.
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Some apps enable scissor but set the rectangle to the dimensions of
the window. Don't let this force us onto a slower clear path.
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This makes texwrap look better.
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Set the flat shading bit on the appropriate PS input
depending on the type of attribute it is. The VS output
and PS input routing should probably be made more dynamic
at some point. We may want to use semantic ids to make
it easier.
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This breaks textures. We need to only set this bit for
attributes that that need flat shading.
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Conflicts:
Makefile
configs/default
docs/relnotes.html
src/mesa/main/version.h
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(cherry picked from commit 6d66f23c50ebe8f973757b6fd1b81c9b7920c447)
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(cherry picked from commit ddef7dc87b2001fbe117ee5f24a0c645ee95a03c)
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In the long run, it's probably better to just get rid of InputsRead and
OutputsWritten.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Also, this makes radeon_program_pair depend on the r300 fragment program
compiler. Since we now know that r600+ no longer use the same pairing
style in their ALU, we can stop pretending that program_pair is useful
for anything but r300-r500 fragment programs.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Attribute indices will probably be different in Gallium, so make the compiler
independent of magic values.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Instead of setting Sourced, we simply force writemasks to begin with.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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