Age | Commit message (Collapse) | Author |
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test in if.glsl
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substitute"
There was a bug in emit_degenerate_lit() that caused the SLT to produce
unpredictable results in lit.z
Plus, added a bunch of new comments.
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This reverts commit e841b92d9c8bf48085b4996df828ae745977f931.
This fixes two specular lighting conform failures.
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Also, check the FEATURE flags in many places.
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framebuffer.c
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pixel.c is just the API-related code now.
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e.g.
const int kernelSize = 9;
uniform vec2 kernel[kernelSize];
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None of the fetch and store functions implemented.
This atleast stops shadowtex from locking the GPU on
i915 with the linux-dri-x86 target. It most of it looks
okay, with the exception of actually displaying the texture.
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