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AgeCommit message (Collapse)Author
2008-06-12silly bug: it's PROGRAM_VARYINGZack Rusin
2008-06-12glsl: make sure we replace all output reads with temporariesZack Rusin
test in if.glsl
2008-06-12mesa: add some #if FEATURE_x testsBrian Paul
2008-06-12gallium: add some #if FEATURE_x testsBrian Paul
2008-06-12mesa: remove unneeded #includeBrian Paul
2008-06-12gallium: add missing commaBrian Paul
2008-06-12gallium: test for FEATURE_convolutionBrian Paul
2008-06-12gallium: remove unused/old st_atom_fixedfunction.c fileBrian Paul
2008-06-12almost forgot - RelAddr is a boolean so use it hereZack Rusin
2008-06-12shaders: fix allocation of arrays of parametersZack Rusin
2008-06-12glsl: implement variable array indexesZack Rusin
2008-06-12mesa: restore and fix Keith's "further degenerate the special case lit ↵Brian Paul
substitute" There was a bug in emit_degenerate_lit() that caused the SLT to produce unpredictable results in lit.z Plus, added a bunch of new comments.
2008-06-11Revert "mesa: further degenerate the special case lit substitute"Brian Paul
This reverts commit e841b92d9c8bf48085b4996df828ae745977f931. This fixes two specular lighting conform failures.
2008-06-11mesa: refactor: update SConscript with recently added new source filesBrian Paul
2008-06-11mesa: refactor: move various ENUM_TO_x macros into macros.hBrian Paul
2008-06-11mesa: refactor: move glTexParameter-related functions into new texparam.c fileBrian Paul
2008-06-11mesa: refactor: move glTexEnv-related functions into new texenv.c fileBrian Paul
2008-06-11mesa: refactor: move glTexGen-related functions into new texgen.c fileBrian Paul
2008-06-12revert the DRI2 commitsAlan Hourihane
2008-06-11Bring in DRI2 changesAlan Hourihane
2008-06-10mesa: refactor: fix some FEATURE_ typos, mistakesBrian Paul
2008-06-10gallium: work-around glapi.c build problem for dri configsBrian Paul
2008-06-10mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul
Also, check the FEATURE flags in many places.
2008-06-10mesa: include mtypes.hBrian Paul
2008-06-10mesa: remove unnecessary swrast, tnl includesBrian Paul
2008-06-10gallium: remove stray include of st_context.hBrian Paul
2008-06-10add some missing rule dependenciesBrian Paul
2008-06-09mesa: Xlib libGL.so fixes from masterBrian Paul
2008-06-09mesa: remove unused api_eval.h header fileBrian Paul
2008-06-09mesa: refactor: move _mesa_update_minmax/histogram() into image.cBrian Paul
2008-06-09mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul
2008-06-09mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to ↵Brian Paul
framebuffer.c
2008-06-09mesa: refactor: move glClear, glClearColor into new clear.c file.Brian Paul
2008-06-09gallium: include scissor.hBrian Paul
2008-06-09mesa: refactor: move scissor functions into new scissor.c fileBrian Paul
2008-06-09mesa: refactor: move _mesa_init_exec_table() into new api_exec.c fileBrian Paul
2008-06-09mesa: refactor: move pixel map/scale/bias code into image.cBrian Paul
pixel.c is just the API-related code now.
2008-06-09mesa: refactor: new _mesa_init_pixelstore() functionBrian Paul
2008-06-09mesa: refactor: move glReadPixels code into new readpix.c fileBrian Paul
2008-06-09mesa: refactor: move glPixelStore function into new pixelstore.c fileBrian Paul
2008-06-09s/SOLO/MESA/Brian Paul
2008-06-09mesa: chmod a-x context.cBrian Paul
2008-06-09Makefile clean-upsBrian Paul
2008-06-09more old stuff, rename SOLO->MESA, etcBrian Paul
2008-06-09mesa: disable VF_SOURCESBrian Paul
2008-06-09mesa: remove some obsolete gallium bitsBrian Paul
2008-06-09mesa: get rid of FBDEV/SVGA/etc bitsBrian Paul
2008-06-09glsl: fix array size initialiazers using const variablesZack Rusin
e.g. const int kernelSize = 9; uniform vec2 kernel[kernelSize];
2008-06-09mesa: Most of the functions of MESA_TEXTURE_S8_Z24 are now supportedJakob Bornecrantz
2008-06-08mesa: Add MESA_FORMAT_S8_Z24 texture formatJakob Bornecrantz
None of the fetch and store functions implemented. This atleast stops shadowtex from locking the GPU on i915 with the linux-dri-x86 target. It most of it looks okay, with the exception of actually displaying the texture.