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path: root/src/mesa
AgeCommit message (Expand)Author
2010-06-03gallium: silence all debug_named_value related warningsJoakim Sindholt
2010-06-03r300/compiler: print opcode names instead of numbersMarek Olšák
2010-06-02dri/swrast: Remove unnecessary header.Vinson Lee
2010-06-02st/mesa: fix indirect addressing of input/output regsBrian Paul
2010-06-02intel: Remove a leftover DRI1/DRI2 conditionalKristian Høgsberg
2010-06-02glsl: handle indirectly indexed input registers in linkerBrian Paul
2010-06-02mesa: use BITFIELD64_BIT() macroBrian Paul
2010-06-02glsl: fix bad sanity-check assertionBrian Paul
2010-06-02mesa: whitespace and 80 column wrappingBrian Paul
2010-06-02shaders: Don't lose the param binding swizzle for single params.Eric Anholt
2010-06-01intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBAKristian Høgsberg
2010-06-01mesa: use split_location_offset() in GetUniform() functionsBrian Paul
2010-05-31mesa: Fix excess initializers in get.c table.Chia-I Wu
2010-05-31swrast: add TFP support to swrast.Dave Airlie
2010-05-31gallium: fix TFP on galliumDave Airlie
2010-05-31intel: Initialize batch->reserved_space on allocationChris Wilson
2010-05-31Always define int32_t in compiler headers.Chia-I Wu
2010-05-31Update OpenGL ES headers.Chia-I Wu
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu
2010-05-30vbo: Remove unnecessary header.Vinson Lee
2010-05-29r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák
2010-05-28i965: Add cache unit -> bo name mapping for more gen6 state objects.Eric Anholt
2010-05-28i965: fix PIPE_CONTROL command for gen6.Zou Nan hai
2010-05-28glsl: change uniform location/offset encodingBrian Paul
2010-05-28st/mesa: advertise ARB_half_float_vertex when availableMarek Olšák
2010-05-27mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format checkBrian Paul
2010-05-27fbdev: some hacking to get the driver to compile (untested)Brian Paul
2010-05-27vbo: comments and whitespaceBrian Paul
2010-05-27vbo: remove unused prototypeBrian Paul
2010-05-27vbo: remove dead codeBrian Paul
2010-05-27vbo: update/add commentsBrian Paul
2010-05-27mesa: Remove unnecessary headers.Vinson Lee
2010-05-26mesa: remove unused includesBrian Paul
2010-05-26mesa: rewrite _mesa_get_handle() and add some commentsBrian Paul
2010-05-26mesa: move GLSL uniform functions into new source fileBrian Paul
2010-05-26st/mesa: Remove unnecessary headers.Vinson Lee
2010-05-26Enable hardware mipmap generation for radeon.Will Dyson
2010-05-26Fix image_matches_texture_obj() MaxLevel checkWill Dyson
2010-05-26Fallback to software render if there is no miptree for an imageWill Dyson
2010-05-26i965: Add support for EXT_timer_query on Ironlake.Eric Anholt
2010-05-26intel: Handle decode of PIPE_CONTROL instructions.Eric Anholt
2010-05-26i965: Move Gen6 debugging emit_mi_flush into the Gen6 block.Eric Anholt
2010-05-26i965: Don't PIPE_CONTROL instruction cache flush.Eric Anholt
2010-05-26i965: Emit MI_FLUSH before PSP on Ironlake for clip max threads errata.Eric Anholt
2010-05-26Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014Kristian Høgsberg
2010-05-25mesa: move all vertex array functions into varray.cBrian Paul
2010-05-25mesa: added _mesa_GetVertexAttribIiv / AttribIuiv()Brian Paul
2010-05-25mesa: added _mesa_VertexAttribIPointer()Brian Paul
2010-05-25mesa: new GL 3.0 VertexAttrib commandsBrian Paul
2010-05-25mesa: make a bunch of shader API functions staticBrian Paul