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AgeCommit message (Expand)Author
2010-08-13mesa: Work-arounds for platforms that lack C99 math functionsIan Romanick
2010-08-13mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt
2010-08-13intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
2010-08-13mesa: assorted clean-ups, var type changes, assertions in prog_optimize.cBrian Paul
2010-08-13mesa: more/better program optimizationsBenjamin Segovia
2010-08-13scons: Build the new glsl2 code.José Fonseca
2010-08-13mesa: Clean up header file inclusion in vf.h.Vinson Lee
2010-08-13swrast: Clean up header file inclusion in ss_vb.h.Vinson Lee
2010-08-12swrast: Clean up header file inclusion in ss_triangle.h.Vinson Lee
2010-08-12swrast: Clean up header file inclusion in ss_context.h.Vinson Lee
2010-08-12mesa: Include missing header in programopt.h.Vinson Lee
2010-08-12mesa: fpclassify is available with MinGW.Vinson Lee
2010-08-12scons: Add main/querymatrix.c to SCons build.Vinson Lee
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-12glsl: print to stderr like other program printing codeBrian Paul
2010-08-12mesa: check for null shader->InfoLog before printingBrian Paul
2010-08-12mesa: Fix FreeBSD build with llvm enabled.Vinson Lee
2010-08-12r600: add support for draw_elements_base_vertexAndre Maasikas
2010-08-12mesa: Clean up header file inclusion in prog_uniform.h.Vinson Lee
2010-08-12mesa: Include missing headers in prog_print.h.Vinson Lee
2010-08-12mesa: Include missing header in prog_optimize.h.Vinson Lee
2010-08-12r300/compiler: remove an unused variableMarek Olšák
2010-08-11osmesa: link with new libglsl.a libBrian Paul
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-08-11r300/compiler: Implement the CONT opcode.Tom Stellard
2010-08-11r300/compiler: Handle loops in the register allocator.Tom Stellard
2010-08-11mesa: Include missing header in prog_noise.h.Vinson Lee
2010-08-11mesa: Clean up header file inclusion in prog_instruction.h.Vinson Lee
2010-08-11mesa: Include missing header in prog_execute.h.Vinson Lee
2010-08-11mesa: Include missing header in prog_cache.h.Vinson Lee
2010-08-11mesa: Include missing header in nvvertparse.h.Vinson Lee
2010-08-11mesa: Include missing header in nvfragparse.h.Vinson Lee
2010-08-11mesa: Remove unnecessary header from hash_table.h.Vinson Lee
2010-08-10swrast: fix span color array pointer assignment for 32-bit/channel renderingM.Froehlich@science-computing.de
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10swrast: Remove unnecessary header.Vinson Lee
2010-08-10mesa: use switch stmt in init_program_limits()Brian Paul
2010-08-10mesa: remove obsolete commentsBrian Paul
2010-08-10r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-10r300/compiler: Correctly transform nested loops.Tom Stellard
2010-08-10mesa: additional program limit assertionsBrian Paul
2010-08-10mesa: fix comment typoBrian Paul
2010-08-09glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt
2010-08-09glsl2: Add constant propagation.Eric Anholt
2010-08-09i965: More s/stderr/stdout/ for program debug.Eric Anholt
2010-08-09radeon: Use MESA_FORMAT_SARGB8 for sRGB formatsHenri Verbeet