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2005-02-08plug in GL_EXT_framebuffer_object functionsBrian Paul
2005-02-08removed GL_EXT_framebuffer_object tokensBrian Paul
2005-02-08Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul
2005-02-08Definitions for EXT_framebuffer_object. Just <include/> it in gl_API.xmlIan Romanick
when ready.
2005-02-08Add the ability to include other XML files by using aIan Romanick
<include name="file"/> element as a sub-element of <OpenGLAPI>.
2005-02-08checkpoint latest workBrian Paul
2005-02-08added missing prototypeBrian Paul
2005-02-08indentation fixBrian Paul
2005-02-08To cut the long and boring story short, polygon offsets should now work. vb ↵Aapo Tahkola
mode colorbuffer clears are still mysticly broken by offsets... Maybe we need to merge zbs and unk42B4 together?
2005-02-07improved warning messageBrian Paul
2005-02-07argb8888 optimizations from via branchKeith Whitwell
2005-02-07More texture enums (Andreas Stenglein)Keith Whitwell
2005-02-07GL_ARB_texture_rectangle enums (Andreas Stenglein)Keith Whitwell
2005-02-07additional work on GL_EXT_framebuffer_objectBrian Paul
2005-02-06Added PCI id (0x4152).Jerome Glisse
2005-02-05Disable vertex DMA on SuperSavages.Felix Kuehling
2005-02-05- Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling
- Flush buffered primitives before changing scissors. - Require Savage DRM version 2.1.0, so that the broken single-cliprect code can finally rest in peace. - Removed some more dead code.
2005-02-05added fbobject.c to sourcesBrian Paul
2005-02-05Some initial work on GL_EXT_framebuffer_object.Brian Paul
2005-02-05Added PCI id (0x4152).Jerome Glisse
2005-02-05Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul
Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object.
2005-02-05add a few commentsBrian Paul
2005-02-05Modified hw state for big endian computers.Jerome Glisse
2005-02-05remove dependency on Shared->TexObjectListBrian Paul
2005-02-05remove unneeded codeBrian Paul
2005-02-05removed need for Shared->TexObjectList, walk over texture hash table entries ↵Brian Paul
instead
2005-02-05Fixed a typo in an assertion. (Don't understand how this ever compiled.)Felix Kuehling
Found by Andreas Stenglein.
2005-02-05Warn of unknown texture formats.Vladimir Dergachev
2005-02-05Fix some mixed spaces / tabs issues in generated code. Commit generatedIan Romanick
files that have been trivially changed by other recent commits.
2005-02-04Enable client-side GLX support for texture compression extensions.Ian Romanick
2005-02-04Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling
will be used. Implemented this option in the Savage driver. On my ProSavageDDR uploads to AGP memory are about 1.5 times as fast as uploads to card memory. On non-IGP hardware the difference may be even bigger. Now mplayer -gl is getting really usable.
2005-02-04Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling
about a factor 1.3.
2005-02-03Use all texture heaps in a fair way when textures need to be kicked inFelix Kuehling
order to make room for new textures. In particular this fixes texture trashing on the first heap when the second heap is occupied by currently unused textures (observed with Torcs and the Savage driver). Heaps are weighted by their sizes by default but drivers can override these and apply their own weights based on relative texture upload speeds to the respective heaps.
2005-02-03Removing some trash and disabling fog fallback as it seem its causing more ↵Aapo Tahkola
harm than good. Tuxracer should now work at least with vbs. Fix for vb colorbuffer clear bug is underway...
2005-02-03Changing vb code to handle inputs correctly.Aapo Tahkola
2005-02-03Start beginning of pixel shader generator..Vladimir Dergachev
2005-02-03Forgot to increase the length.Vladimir Dergachev
2005-02-03Looks like we need at least one instruction for pixel shader.Vladimir Dergachev
2005-02-03Get vertex programs supplied by the user work properly with immediate mode - ↵Vladimir Dergachev
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
2005-02-03Since high bits can be used for flags, mask them out.Vladimir Dergachev
This stops arbvpwarpmesh from segfaulting and it actually works - with immediate mode rendering.
2005-02-03Remove redundant instructions from fixed pipelines, looks like they do not ↵Vladimir Dergachev
do anything, at least on my hardware.
2005-02-03Mark ZBIAS definitions.Vladimir Dergachev
2005-02-03This was too optimistic sorry - all that register does is something weird ↵Vladimir Dergachev
with polygon culling.
2005-02-03Get Polygon offset fill to work.Vladimir Dergachev
Make WARN_ONCE message more informative.
2005-02-03Added a bunch of extensions that were previously supported but weren'tIan Romanick
in the gl_API.xml database. Add "official" support for SGI_color_matrix and SGI_texture_color_table. These were previously supported only by way of ARB_imaging.
2005-02-02Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling
2005-02-02Don't try to kick textures from a NULL tex heap.Felix Kuehling
2005-02-02Fixed flushing of client-side vertex buffers.Felix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-02-02clamp viewport against ctx->Const.MaxViewportWidth/Height instead of ↵Brian Paul
MAX_WIDTH/HEIGHT