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AgeCommit message (Expand)Author
2008-11-13mesa: revamp GLSL instruction emit codeBrian Paul
2008-11-13mesa: make writemask_string() non-staticBrian Paul
2008-11-13mesa: remove some do-nothing GLSL codeBrian Paul
2008-11-13mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
2008-11-13mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-11-13mesa: fix bug in GLSL built-in matrix state lookupBrian Paul
2008-11-13mesa: tweak program register printing for RelAddr caseBrian Paul
2008-11-13mesa: fix generation of fixed function state when no vp existsAlan Hourihane
2008-11-12i965: Upload state on primitive switch, don't just prepare it.Eric Anholt
2008-11-12i965: Fix VB refcount leak on aperture overflow.Eric Anholt
2008-11-12i965: Fix up VS max_threads for G4X and removing a magic number.Eric Anholt
2008-11-12i965: Fix up SF max_threads.Eric Anholt
2008-11-12i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.Eric Anholt
2008-11-12i965: Update WM maximum threads for G4X.Eric Anholt
2008-11-12i965: Add a big comment explaining my understanding of URB management.Eric Anholt
2008-11-11mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul
2008-11-11intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
2008-11-11mesa: update new state for RasterPos like other operations.Xiang, Haihao
2008-11-10mesa: new _mesa_is_pow_two() functionBrian
2008-11-10mesa: restore glapi/ prefix on #includeBrian Paul
2008-11-10mesa: fix some misc breakage caused by editing auto-generated files rather th...Brian Paul
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-11-10mesa: initial support for uniform variable initializers.Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2008-11-08mesa: remove OPCODE_INT #defineBrian
2008-11-08mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-11-07mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-11-07mesa: forgot sqrt in NRM3/4 instructionsBrian Paul
2008-11-07mesa: fix opcode table order bugBrian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul
2008-11-07mesa: added DP2, DP2A instructionsBrian Paul
2008-11-07mesa: added AND/OR/NOT/XOR instructionsBrian Paul
2008-11-07mesa: include shader/prog_instruction.hBrian Paul
2008-11-07mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06i965: Always check vertex program.Xiang, Haihao
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul