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2005-01-17add 3dlabs_shhandle interfaceMichal Krol
2005-01-17add [.slang] to INCDIR, fix comma in OBJECTSMichal Krol
2005-01-17add src/mesa/shader/slang to INCLUDE_DIRSMichal Krol
2005-01-17cleaned up warningsDaniel Borca
2005-01-17allow more internalFormat/format combinations (i hope i got it right)Daniel Borca
2005-01-17fix compilation error for fx/MesaDaniel Borca
2005-01-17silence warningBrian Paul
2005-01-17clean up gl2 structsBrian Paul
2005-01-17silence a bunch of warningsBrian Paul
2005-01-17fix a few warningsBrian Paul
2005-01-16added getstring.cBrian Paul
2005-01-16_mesa_GetInteger/Float/Boolean/Doublev() are now generated with the newBrian Paul
get_gen.py Python script. Moved GetString(), GetPointer(), GetError() into new getstring.c file.
2005-01-16make tnl_clipspace_attr->insert field const, to silence warningBrian Paul
2005-01-16This fixes it but why mipmaps still work?Aapo Tahkola
It doesnt look like filter constants in r300_reg.h would define number of levels.
2005-01-16I was wrong...Aapo Tahkola
2005-01-16Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola
texwrap still shows some problems with clamp mode with nearest filtering.
2005-01-16Added a fast path for emitting unclipped primitives directly to aFelix Kuehling
vertex buffer. ELTS are not supported yet (missing functionality in the DRM). You need at least Savage DRM version 2.1.3, which fixes a bug that screwed up triangle fans and strips. Moved the texture normalization stage to savagerender.c.
2005-01-15On the way to getting stencil working.Vladimir Dergachev
2005-01-15On the way to getting stencil and texture formats working.Vladimir Dergachev
Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes.
2005-01-15Converted to use spantmp2.h.Felix Kuehling
2005-01-15Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span readFelix Kuehling
functions.
2005-01-15Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev
2005-01-14Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola
Wrap modes would work perfectly but i messed up something when cleaning up the code :/ Border color code is incomplete because i forgot to check how to set border size :)
2005-01-14Enable line stippling.Alan Hourihane
2005-01-14Fix previously un-noticed issue with flat-shaded points.Keith Whitwell
2005-01-14silence a warningAlan Hourihane
2005-01-14Get PolygonStipple working.. (or seemingly too). It seems to do the rightAlan Hourihane
things now given the demos I've used and passes glean's paths test.
2005-01-1416bpp doesn't support masked clears, so fallback when they're enabled.Alan Hourihane
2005-01-14Populate WriteMonoDepthSpan in 24/8 modes.Keith Whitwell
2005-01-14Remove redundant register.Vladimir Dergachev
Hook up some functions in r300Enable().
2005-01-14Reduce amount of stderr output.Vladimir Dergachev
Switch to using R300_EASY_TX_FORMAT() macro everywhere.
2005-01-14Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev
2005-01-13Sync with master copy.Vladimir Dergachev
2005-01-13remove some dead texture codeAlan Hourihane
2005-01-13Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling
the DRM would reclaim DMA buffers, but if one process creates and destroys many contexts it can still run out of DMA buffers.
2005-01-13Fix loop for quads-as-triangles.Keith Whitwell
2005-01-13Rename via_fastrender_* to avoid confusion with similar functions inKeith Whitwell
via_render.c.
2005-01-13Simplify viaChooseVertexState slightly.Keith Whitwell
2005-01-13Remove misleading comment.Keith Whitwell
2005-01-13TypoKeith Whitwell
2005-01-13Emit constant colors for texunit 1 blending.Keith Whitwell
Change comments and some code to match naming used in the docs.
2005-01-13add s_atifragshader.c, s_atifragshader.hMichal Krol
2005-01-133dlabs glslang frontendMichal Krol
2005-01-133dlabs glslang frontend, not completeMichal Krol
2005-01-13cosmetic changesMichal Krol
2005-01-13implement ARB_shader_objects, not completeMichal Krol
2005-01-13add atifragshader.c, shaderobjects.c, shaderobjects_3dlabs.c, atifragshader.h,Michal Krol
shaderobjects.h, shaderobjects_3dlabs.h
2005-01-13add shaderobjects_3dlabs.cMichal Krol
2005-01-13add ARB_shader_objects interfaces, shared and context stateMichal Krol
2005-01-13enable ARB_fragment/vertex_shaderMichal Krol