summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Expand)Author
2010-08-13mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt
2010-08-13intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
2010-08-13scons: Build the new glsl2 code.José Fonseca
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-12mesa: check for null shader->InfoLog before printingBrian Paul
2010-08-11osmesa: link with new libglsl.a libBrian Paul
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-08-09glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt
2010-08-09glsl2: Add constant propagation.Eric Anholt
2010-08-09i965: More s/stderr/stdout/ for program debug.Eric Anholt
2010-08-06glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt
2010-08-06ir_to_mesa: Add support for sampler arrays.Eric Anholt
2010-08-06glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt
2010-08-06ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt
2010-08-05ir_to_mesa: Handle texture-array samplersIan Romanick
2010-08-05glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt
2010-08-05ir_to_mesa: Don't do function inlining until linking.Eric Anholt
2010-08-05glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt
2010-08-05ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt
2010-08-04i965: Settle on printing our program debug to stdout.Eric Anholt
2010-08-04ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.Eric Anholt
2010-08-04glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick
2010-08-04ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.Eric Anholt
2010-08-04mesa: Don't null deref looking for Mesa IR code at compile time.Eric Anholt
2010-08-04glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt
2010-08-02ir_to_mesa: Add support for 1.20 uniform initializers.Eric Anholt
2010-08-02Initialize a couple of HasIndex2 fields on Mesa IR src regs.Eric Anholt
2010-08-02ir_to_mesa: Support for struct uniforms.Eric Anholt
2010-08-02ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.Eric Anholt
2010-08-02Keep a local copy of the symbol name in the symbol tableIan Romanick
2010-08-01ir_to_mesa: Add support for MESA_GLSL=log.Eric Anholt
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-30ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt
2010-07-29ir_to_mesa: Don't emit a duplicate return at the end of a function.Eric Anholt
2010-07-28ir_to_mesa: Respect the driver if it rejects a shader.Eric Anholt
2010-07-28glsl2: Add support for redeclaring layout of gl_FragCoord for ARB_fcc.Eric Anholt
2010-07-28ir_to_mesa: Add remaining state variable (builtin uniforms) support.Eric Anholt
2010-07-27ir_to_mesa: Provide a restricted type size to _mesa_add_uniform.Eric Anholt
2010-07-27ir_to_mesa: Add support for array constants.Eric Anholt
2010-07-27glsl2: Make the dead code handler make its own talloc context.Eric Anholt
2010-07-27mesa: Allow large temporary indices coming into the temporary reg allocator.Eric Anholt
2010-07-27ir_to_mesa: Set the swizzle on constant struct src regs.Eric Anholt
2010-07-27ir_to_mesa: Fix stray "break" that broke functions of >1 argument.Eric Anholt
2010-07-27glsl2: Add optimization pass for algebraic simplifications.Eric Anholt
2010-07-26ir_to_mesa: Fix up handling of void function returns.Eric Anholt
2010-07-26ir_to_mesa: Actually allocate the right size for constant matrix temps.Eric Anholt
2010-07-26ir_to_mesa: Add support for structure constants.Eric Anholt