Age | Commit message (Collapse) | Author |
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glVertex/glNormal/etc calls.
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- Add debug, benchmark code.
- Change linux/x86 FAST_MATH code to GCC/x86, and clear FP exceptions
before exiting the fast math block.
- Remove divide-by-zero test in x86 cliptest, and set clipped vertices
to [0,0,0,1] instead of leaving them uninitialized.
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Remove 'swrast->_MultiTexEnabled' derived value.
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not before.
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IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h
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new triangle_span struct. Much cleaner code and possibilities for future
optimizations.
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