Age | Commit message (Collapse) | Author |
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functions. Don't allocate the driver-specific data during texture object
creation but do it later as needed (as code originally was).
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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_mesa_initialize_texture_object()
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kernel-reserved memory regions.
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Added a bunch of const qualifiers.
Use _mesa_memcpy() instead of memcpy(), etc.
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GL_ARB_texture_border_clamp. The ATI drivers for Windows support it,
but I can see no way to make it work without a fallback.
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the variable was multiplied by zero.
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