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path: root/src/mesa
AgeCommit message (Expand)Author
2008-12-18gallium: fix two-sided lighting test in state trackerBrian Paul
2008-12-18glsl: Fix handling of nested parens in macro actual arguments.Michal Krol
2008-12-18mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt
2008-12-17mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...Brian Paul
2008-12-17mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul
2008-12-17mesa: add missing cases for texture array targetsBrian Paul
2008-12-17Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul
2008-12-17mesa: fix vertex program test in get_fp_input_mask()Brian Paul
2008-12-12gallium: fix refcount bug introduced in eb20e2984Keith Whitwell
2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
2008-12-12st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell
2008-12-12st: move feedback draw function to new fileKeith Whitwell
2008-12-12st: don't unilaterally ABS the argument to RSQKeith Whitwell
2008-12-12mesa: Bring in new mesa sub-statetracker.José Fonseca
2008-12-10gallium: only mark back color buffer surfaces as undefined after swapbuffersBrian Paul
2008-11-26gallium: fix glBitmap color bugBrian Paul
2008-11-26gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul
2008-11-24gallium: fix inverted raster pos when drawing into FBOBrian Paul
2008-11-24mesa: Don't call fence_finish with a null fence.José Fonseca
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06gallium: added st_print_shaders() function to help w/ debuggingBrian Paul
2008-11-05gallium: added check for degenerate drawing callsBrian Paul
2008-11-05gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul
2008-11-01mesa: glsl tree print improvementsBrian Paul
2008-11-01mesa: fix assignment / parameter passing of sampler typesBrian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-10-31mesa: fix some bugs with precision qualifier parsingBrian Paul
2008-10-31mesa: do scope replacement for variable initializers tooBrian Paul
2008-10-31mesa: fix copy/paste error in GLSL error msgBrian Paul
2008-10-20mesa: note that texcoords are generated by setup routines when pointsprite en...Keith Whitwell
2008-10-18gallium: add some checks for null surface pointers in state trackerBrian Paul
2008-10-17gallium: fix mis-matched malloc/free vs. aligned malloc/freeBrian Paul
2008-10-14mesa: modify fixed function vertex programs not to reference constant attributesKeith Whitwell
2008-10-10mesa: new _mesa_set_vp_override() function for driver-override of vertex programBrian Paul
2008-10-09mesa: rasterizer state depends on ST_NEW_VERTEX_PROGRAMBrian Paul
2008-10-08mesa: in _mesa_combine_programs() take new STATE_CURRENT_ATTRIB color into ac...Brian Paul
2008-10-07Mesa: fix the case where there are no vertex attributes.Stephane Marchesin
2008-10-07mesa: replace GLuint with GLbitfield to be clearer about usageBrian Paul
2008-10-07mesa: update state after binding vertex list in dlist pathKeith Whitwell