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2010-10-14i965: Add peepholing of conditional mod generation from expressions.Eric Anholt
This cuts usually 2 out of 3 instructions for flag reg generation (if statements, conditional assignment) by producing the conditional mod in the expression representing the boolean value. Fixes glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined (register allocation no longer fails for the conditional generation proliferation)
2010-10-14i965: Add a function for handling the move of boolean values to flag regs.Eric Anholt
This will be a place to peephole comparisions directly to the flag regs, and for now avoids using MOV with conditional mod on gen6, which is now illegal.
2010-10-14Only install vtxfmt tables for OpenGLKristian Høgsberg
GLES1 and GLES2 install their own exec pointers and don't need the Save table. Also, the SET_* macros use different indices for the different APIs so the offsets used in vtxfmt.c are actually wrong for the ES APIs.
2010-10-14i965: Add a pass to the FS to split virtual GRFs to float channels.Eric Anholt
Improves nexuiz performance 0.91% (+/- 0.54%, n=8)
2010-10-14i965: Update the live interval when coalescing regs.Eric Anholt
2010-10-14i965: Set class_sizes[] for the aligned reg pair class.Eric Anholt
So far, I've only seen this be a valgrind warning and not a real failure.
2010-10-14Drop the "neutral" tnl moduleKristian Høgsberg
Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping.
2010-10-14Revert "i965: fallback lineloop on sandybridge for now"Zhenyu Wang
This reverts commit 73dab75b4165f7d2214a68d4ba8e3cb7aab9b4ac.
2010-10-14i965: Fix GS hang on SandybridgeZhenyu Wang
Don't use r0 for FF_SYNC dest reg on Sandybridge, which would smash FFID field in GS payload, that cause later URB write fail. Also not use r0 in any URB write requiring allocate.
2010-10-13i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.Eric Anholt
2010-10-13mesa: Clean up various 'unused parameter' warnings in shaderapiIan Romanick
2010-10-13mesa: Clean up two 'comparison between signed and unsigned' warningsIan Romanick
2010-10-13mesa: Refactor validation of shader targetsIan Romanick
Actually validate that the implementation supports the particular shader target as well. Previously if a driver only supported vertex shaders, for example, glCreateShaderObjectARB would gladly create a fragment shader. NOTE: this is a candidate for the 7.9 branch.
2010-10-13mesa: Silence unused variable warningIan Romanick
2010-10-13x11: fix breakage from gl_config::visualType removalBrian Paul
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-13gl: Remove unused GLcontextModes fieldsKristian Høgsberg
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
__GLcontextModes is always only used as an implementation internal struct at this point and we shouldn't install glcore.h anymore. Anything that needs __GLcontextModes should just include the struct in its headers files directly.
2010-10-12tdfx: Silence unused variable warning on non-debug builds.Vinson Lee
Fixes this GCC warning. tdfx_texman.c: In function 'tdfxTMMoveOutTM_NoLock': tdfx_texman.c:897: warning: unused variable 'shared'
2010-10-12r300: Silence uninitialized variable warning.Vinson Lee
Fixes this GCC warning. r300_state.c: In function 'r300InvalidateState': r300_state.c:2247: warning: 'hw_format' may be used uninitialized in this function r300_state.c:2247: note: 'hw_format' was declared here
2010-10-12mesa: reformatting, comments, code movementBrian Paul
2010-10-12mesa: remove assertion w/ undeclared variable texelBytesBrian Paul
2010-10-13st/mesa: enable stencil shader export extension if supportedDave Airlie
2010-10-13glsl: add support for shader stencil exportDave Airlie
This adds proper support for the GL_ARB_shader_stencil_export extension to the GLSL compiler. Thanks to Ian for pointing out where I need to add things.
2010-10-13st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie
If the pipe driver has shader stencil export we can accelerate DrawPixels using it. It tries to pick an S8 texture and works its way to X24S8 and S8X24 if that isn't supported.
2010-10-13st/mesa: add option to choose a texture format that we won't render to.Dave Airlie
We need a texture to put the drawpixels stuff into, an S8 texture is less memory/bandwidth than the 32-bit X24S8, but we might not be able to render directly to an S8, so this lets us specify we won't be rendering to this texture.
2010-10-13mesa: improve texstore for 8/24 formats and add texstore for S8.Dave Airlie
this improves mesa texstore for 8/24 so it can create S24X8/X24S8 variants by keeping the depth bits static. it also adds a texstore for S8 so we can write out an S8 texture to use in the sampler for accel draw pixels to save memory bw. The logic seems sound here, I've worked it out a few times on paper, though it would be good to have some review. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-13mesa: add support for FRAG_RESULT_STENCIL.Dave Airlie
this is needed to add support for stencil shader export. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-12i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.Eric Anholt
There was a check to only do the rebase if we didn't have everything in VBOs, but nexuiz apparently hands us a mix of VBOs and arrays, resulting in blocking on the GPU to do a rebase. Improves nexuiz 800x600, high-settings performance on my Ironlake 41% (+/- 1.3%), from 14.0fps to 19.7fps.
2010-10-12intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.Eric Anholt
The format selection of the CopyTexSubImage is pretty bogus still, but this at least avoids software fallbacks in nexuiz, bringing performance from 7.5fps to 12.8fps on my machine.
2010-10-12i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.Eric Anholt
Fixes glsl-fs-i2b.
2010-10-12glsl: Fix incorrect assertionIan Romanick
This assertion was added in commit f1c1ee11, but it did not notice that the array is accessed with 'size-1' instead of 'size'. As a result, the assertion was off by one. This caused failures in at least glsl-orangebook-ch06-bump.
2010-10-12mesa: Validate assembly shaders when GLSL shaders are usedIan Romanick
If an GLSL shader is used that does not provide all stages and assembly shaders are provided for the missing stages, validate the assembly shaders. Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12]. NOTE: this is a candidate for the 7.9 branch.
2010-10-12ir_to_mesa: assorted clean-ups, const qualifiers, new commentsBrian Paul
2010-10-12nouveau: Get larger push buffers.Francisco Jerez
Useful to amortize the command submission/reloc overhead (e.g. etracer goes from 72 to 109 FPS on nv4b).
2010-10-12dri/nouveau: Initialize tile_flags when allocating a render target.Francisco Jerez
2010-10-11i965: Always use the new FS backend on gen6.Eric Anholt
It's now much more correct for gen6 than the old backend, with just 2 regressions I've found (one of which is common with pre-gen6 and will be fixed by an array splitting IR pass). This does leave the old Mesa IR backend getting used still when we don't have GLSL IR, but the plan is to get GLSL IR input to the driver for the ARB programs and fixed function by the next release.
2010-10-11i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.Eric Anholt
Pre-gen6, you could mix int and float just fine. Now, you get goofy results. Fixes: glsl-arb-fragment-coord-conventions glsl-fs-fragcoord glsl-fs-if-greater glsl-fs-if-greater-equal glsl-fs-if-less glsl-fs-if-less-equal
2010-10-11i965: Don't compute-to-MRF in gen6 VS math.Eric Anholt
There was code to do this for pre-gen6 already, this just enables it for gen6 as well.
2010-10-11i965: Expand uniform args to gen6 math to full registers to get hstride == 1.Eric Anholt
This is a hw requirement in math args. This also is inefficient, as we're calculating the same result 8 times, but then we've been doing that on pre-gen6 as well. If we're doing math on uniforms, though, we'd probably be better served by having some sort of mechanism for precalculating those results into another uniform value to use. Fixes 7 piglit math tests.
2010-10-11i965: Don't compute-to-MRF in gen6 math instructions.Eric Anholt
2010-10-11i965: Add a couple of checks for gen6 math instruction limits.Eric Anholt
2010-10-11i965: Don't consider gen6 math instructions to write to MRFs.Eric Anholt
This was leftover from the pre-gen6 cleanups. One tests regresses where compute-to-MRF now occurs.
2010-10-11intel_extensions: Add ability to set GLSL version via environmentChad Versace
Add ability to set the GLSL version used by the GLcontext by setting the environment variable INTEL_GLSL_VERSION. For example, env INTEL_GLSL_VERSION=130 prog args If the environment variable is missing, the GLSL versions defaults to 120. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2010-10-11r200: revalidate after radeon_update_renderbuffersDaniel Vetter
By calling radeon_draw_buffers (which sets the necessary flags in radeon->NewGLState) and revalidating if NewGLState is non-zero in r200TclPrimitive. This fixes an assert in libdrm (the color-/ depthbuffer was changed but not yet validated) and and stops the kernel cs checker from complaining about them (when they're too small). Thanks to Mario Kleiner for the hint to call radeon_draw_buffer (instead of my half-broken hack). v2: Also fix the swtcl r200 path. Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2010-10-11i965: Compute to MRF in the new FS backend.Eric Anholt
This didn't produce a statistically significant performance difference in my demo (n=4) or nexuiz (n=3), but it still seems like a good idea and is recommended by the HW team.
2010-10-11i965: Give the FB write and texture opcodes the info on base MRF, like math.Eric Anholt
2010-10-11i965: Give the math opcodes information on base mrf/mrf len.Eric Anholt
This is progress towards enabling a compute-to-MRF pass.