summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Collapse)Author
2009-07-07tex wipAlex Deucher
2009-07-06R6xx/r7xx: first pass at texture supportAlex Deucher
texture bo setup isn't quite working yet
2009-07-06R6xx/r7xx: DEPTH_CONTROL will be reset by this functionCooper Yuan
2009-07-02r6xx/r7xx: Better fix for fragment tempsRichard Li
This doesn't waste as many in generic cases.
2009-07-02R6xx/r7xx: Fix line width issue, ROUND_MODE and QUANT_MODE aren't bits of ↵Cooper Yuan
LINE_CNTL
2009-07-02R6xx/r7xx: Correct the indeices of DRAW_INDEX_IMMDCooper Yuan
2009-07-01r6xx/r7xx: rework aos setupAlex Deucher
In theory this should fix the stride = 0 case, but I can't seem to reproduce that anymore with mesa master.
2009-07-01R6xx/R7xx: Fix number of temps used in fragment programAlex Deucher
Spotted by Cooper. This gets hello, aargb, smooth, etc. working.
2009-06-30R6xx/r7xx: fix locking for clearAlex Deucher
this allows redbook hello to render correctly mostly.
2009-06-26Fix viewport issueCooper Yuan
2009-06-25Fix color data can't be fetched issueCooper Yuan
2009-06-23correct scissor and cliprect settingCooper Yuan
2009-06-22functions declaration with 'extern'Cooper Yuan
2009-06-22Pass viewport id to r700SendViewportState function, otherwise the radom ↵Cooper Yuan
value may beyond R700_MAX_VIEWPORTS
2009-06-22add LINK_STATES for SPI_PS and SEMANTICCooper Yuan
2009-06-12Merge master and fix conflictsAlex Deucher
2009-06-12Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
2009-06-12mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz
2009-06-12radeon: fix size of mipmap texture arrayDave Airlie
2009-06-12radeon/r200/r300: fix max texture levels assertDave Airlie
use the actual value set in the context
2009-06-12Merge remote branch 'main/radeon-rewrite'Dave Airlie
2009-06-11Add RV740 supportAlex Deucher
2009-06-11r300: fix VAP setupMaciej Cencora
If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang.
2009-06-11r300: fix for SW TCL pathMaciej Cencora
We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order. We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8.
2009-06-11r300: don't send unused attributes for SW TCL pathMaciej Cencora
2009-06-11r300: send only RS_IP_* regs that we are going to useMaciej Cencora
2009-06-11r300: fix RS setup when no colors and textures are sent to FPMaciej Cencora
RS_COL_FMT field is part of RS_IP_* reg not RS_INST_*
2009-06-11r300: r500 fragment program fixesMaciej Cencora
- when rewriting per component negate swizzle, first instruction should get not negated source - KIL instruction ignores swizzles TODO: - tex instructions does not support saturation - tex instructions cannot read from consant memory
2009-06-11radeon: increase max bo countMaciej Cencora
2009-06-11r300: fix a GPU lock upMaciej Cencora
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK.
2009-06-11r300: fix vertex program bugMaciej Cencora
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests.
2009-06-11r300: move some code for easier debuggingMaciej Cencora
2009-06-11r300: print vertex program when debugging is enabledMaciej Cencora
2009-06-11r300: fix output register allocation for vertex shadersMaciej Cencora
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.
2009-06-11r300: hw doesn't support saturation for tex instructionsMaciej Cencora
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
Before, if a vertex shader's outputs didn't exactly match a fragment shader's inputs we could wind up with invalid TGSI shader declarations. For example: Before patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[0] <- note duplicate [0] DCL OUT[4], GENERIC[2] After patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[1] DCL OUT[4], GENERIC[2]
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
This was sometimes seen when Glean exited upon test failure when using Gallium.
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
Conflicts: src/mesa/state_tracker/st_cb_fbo.c src/mesa/state_tracker/st_framebuffer.c
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not ↵José Fonseca
touching the depth component.
2009-06-11r300: fix indexed primitive rendering when using memory managerJerome Glisse
2009-06-11Properly set aos_countAlex Deucher
This is used by radeonReleaseArrays to free AOS.
2009-06-11intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer
Fixes glean depthStencil test.