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path: root/src/mesa
AgeCommit message (Expand)Author
2010-10-13x11: fix breakage from gl_config::visualType removalBrian Paul
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-13gl: Remove unused GLcontextModes fieldsKristian Høgsberg
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
2010-10-12tdfx: Silence unused variable warning on non-debug builds.Vinson Lee
2010-10-12r300: Silence uninitialized variable warning.Vinson Lee
2010-10-12mesa: reformatting, comments, code movementBrian Paul
2010-10-12mesa: remove assertion w/ undeclared variable texelBytesBrian Paul
2010-10-13st/mesa: enable stencil shader export extension if supportedDave Airlie
2010-10-13glsl: add support for shader stencil exportDave Airlie
2010-10-13st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie
2010-10-13st/mesa: add option to choose a texture format that we won't render to.Dave Airlie
2010-10-13mesa: improve texstore for 8/24 formats and add texstore for S8.Dave Airlie
2010-10-13mesa: add support for FRAG_RESULT_STENCIL.Dave Airlie
2010-10-12i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.Eric Anholt
2010-10-12intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.Eric Anholt
2010-10-12i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.Eric Anholt
2010-10-12glsl: Fix incorrect assertionIan Romanick
2010-10-12mesa: Validate assembly shaders when GLSL shaders are usedIan Romanick
2010-10-12ir_to_mesa: assorted clean-ups, const qualifiers, new commentsBrian Paul
2010-10-12nouveau: Get larger push buffers.Francisco Jerez
2010-10-12dri/nouveau: Initialize tile_flags when allocating a render target.Francisco Jerez
2010-10-11i965: Always use the new FS backend on gen6.Eric Anholt
2010-10-11i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.Eric Anholt
2010-10-11i965: Don't compute-to-MRF in gen6 VS math.Eric Anholt
2010-10-11i965: Expand uniform args to gen6 math to full registers to get hstride == 1.Eric Anholt
2010-10-11i965: Don't compute-to-MRF in gen6 math instructions.Eric Anholt
2010-10-11i965: Add a couple of checks for gen6 math instruction limits.Eric Anholt
2010-10-11i965: Don't consider gen6 math instructions to write to MRFs.Eric Anholt
2010-10-11intel_extensions: Add ability to set GLSL version via environmentChad Versace
2010-10-11r200: revalidate after radeon_update_renderbuffersDaniel Vetter
2010-10-11i965: Compute to MRF in the new FS backend.Eric Anholt
2010-10-11i965: Give the FB write and texture opcodes the info on base MRF, like math.Eric Anholt
2010-10-11i965: Give the math opcodes information on base mrf/mrf len.Eric Anholt
2010-10-11i965: Move FS backend structures to a header.Eric Anholt
2010-10-11i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.Eric Anholt
2010-10-11i965: Split FS_OPCODE_DISCARD into two steps.Eric Anholt
2010-10-10dri/nv10: Fake fast Z clears for pre-nv17 cards.Francisco Jerez
2010-10-10dri/nouveau: Minor cleanup.Francisco Jerez
2010-10-08i965: Initialize member variables.Vinson Lee
2010-10-08i965: Silence unused variable warning on non-debug builds.Vinson Lee
2010-10-08i965: Silence unused variable warning on non-debug builds.Vinson Lee
2010-10-08i915: Silence unused variable warning in non-debug builds.Vinson Lee
2010-10-08i915: Silence unused variable warning in non-debug builds.Vinson Lee
2010-10-08intel: Enable GL_ARB_explicit_attrib_locationIan Romanick
2010-10-08main: Enable GL_ARB_explicit_attrib_location for swrastIan Romanick
2010-10-08i965: Add register coalescing to the new FS backend.Eric Anholt
2010-10-08i965: Enable attribute swizzling (repositioning) in the gen6 SF.Eric Anholt