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2010-02-25dri/nouveau: Don't try to map a non-existent teximage.Francisco Jerez
2010-02-25dri/nouveau: Add some RGB888 span functions.Francisco Jerez
2010-02-25dri/nouveau: Fake A8 and L8 texture support on nv04.Francisco Jerez
2010-02-25dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.Francisco Jerez
2010-02-25dri/nouveau: Try to validate textures earlier.Francisco Jerez
2010-02-25dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.Francisco Jerez
2010-02-25dri/nouveau: Clean up the nv04 surface code a bit.Francisco Jerez
2010-02-25dri/nouveau: Avoid mask overflow on nv04_surface_fill.Francisco Jerez
2010-02-25dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.Francisco Jerez
2010-02-25dri/nouveau: Fix stencil mask handling on glClear().Francisco Jerez
2010-02-25glapi/gen: just copy in glx/glapiGeorge Sapountzis
2010-02-25glapi: EXTRA_DEBUG is never defined, make this explicitGeorge Sapountzis
2010-02-25glapi: minor ugliness to be able to copy to xorgGeorge Sapountzis
2010-02-25mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu
glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
2010-02-25glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu
main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c.
2010-02-25glapi: Generated GLX sources should use glapidispatch.h.Chia-I Wu
Fix glX_proto_recv.py and glX_proto_send.py, and regenerate the sources.
2010-02-25mesa: Remove unused Makefile.{ugl,win}.Chia-I Wu
2010-02-25mesa: Remove dead error condition.Vinson Lee
2010-02-24vbo: remove dead codeBrian Paul
2010-02-24mesa: Fix SCons build.Vinson Lee
2010-02-24dri: remove old assertion (see bug 26734)Brian Paul
(cherry picked from commit 293f4d51b473783d5c5ab773a1c438e0a2fe46f2)
2010-02-24intel: Implement GL_OES_EGL_image entrypointsKristian Høgsberg
2010-02-24intel: Implement DRI image extensionKristian Høgsberg
2010-02-24mesa: put declaration before codeBrian Paul
2010-02-24core: Implement GL_OES_EGL_image entry pointsKristian Høgsberg
2010-02-24glapi: GL_OES_EGL_image autogenerated filesKristian Høgsberg
2010-02-24glapi: Add GL_OES_EGL_imageKristian Høgsberg
2010-02-24st/mesa: updated commentsBrian Paul
2010-02-24st/mesa: consolidate redundant format conversion codeBrian Paul
2010-02-24st/mesa: more format code clean-up and removalBrian Paul
2010-02-24st/mesa: clean-ups in FBO codeBrian Paul
2010-02-24st/mesa: clean-up of format-related codeBrian Paul
2010-02-24st/mesa: use util_format_get_blocksize()Brian Paul
2010-02-24st/mesa: code clean-ups in st_renderbuffer_alloc_storage()Brian Paul
2010-02-24r600: proper fix for 15601835361e2fdd34b38b265cfc3007749ee24dAlex Deucher
PRE_EMIT_STATE_BUFSZ accounts for the start 3d, idle, cd/db flush not for state. The relocs for CB_COLOR0_FRAG & CB_COLOR0_TILE are part of the render target state.
2010-02-24mesa: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24mesa: disable unreachable meta mipmap gen codeBrian Paul
More work is needed to support 3D mipmap generation. Disable unreachable code until then. See bug 26722.
2010-02-24radeon/r200: fix the state emission before kernel clearDave Airlie
this moves the emission outside the lock and adds r200 support. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-24r600: Assert that array index is not negative.Vinson Lee
2010-02-24radeon: fix bad state emission causes kernel to do bad depth clearDave Airlie
The kernel lets you clear depth without getting a depth offset from userspace, mesa used to emit state before clear, but that got lost in the refactoring, which made the kernel bug show up. Fix mesa driver to emit the state properly now. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-23intel: Call intel_prepare_render() in intelMakeCurrent()Kristian Høgsberg
This restores old behaviour, where we end up doing a DRI2GetBuffers() call from intelMakeCurrent(). The idea was that we could do this lazily, just before we start rendering. However, if we don't do the DRI2GetBuffers() round-trip we don't get the drawable size and higher level mesa ends up short-cutting a number of GL calls, such as glClear().
2010-02-23st/mesa: whitespace fixesBrian Paul
2010-02-24glapi: fix es after mvGeorge Sapountzis
2010-02-24glapi: fix code generation Makefile after mvGeorge Sapountzis
2010-02-24glapi: mv code generation to subdirGeorge Sapountzis
This just moves files, code generation Makefile will be fixed in next commit for easier review.
2010-02-23i965: Enable GL_ARB_fragment_coord_conventions now that the GLSL is fixed.Eric Anholt
Tested with piglit glsl-arb-fragment-coord-conventions.
2010-02-23mesa: Assert that array index is not negative.Vinson Lee
2010-02-22st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixelsBrian Paul
This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the svga driver. Now we use 0.5, 0.5 as is typical for ordinary 3D rendering. (cherry picked from commit bcd561c66777e58dbb29a573c4d2279772bac6c5)
2010-02-22st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_xBrian Paul
The ST_SURFACE_x values should match the Mesa BUFFER_x values. Added some assertions to prevent future mix-ups. (cherry picked from commit 13cbb5fff68ef8831230638e9f0b29a217750e9d)
2010-02-22mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH.Brian Paul
Some st functions assume that they are identical. (cherry picked from commit 9d17ad2891b58de9e33e943ff918a678c6a3c2bd)