Age | Commit message (Collapse) | Author |
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PIPE_MAX_SHADER_INPUTS
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apparent compiler bug
Without this dummy field, it seems the SPU code in cmd_render() gets a bogus
value when dereferencing render->num_indices, sometimes.
This showed up as missing tries in gears.c in the first frame rendered.
Using spu-gcc version 4.1.1, Cell SDK 2.1
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proper handling...
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To disable the Cell driver and use softpipe instead, export GALLIUM_NOCELL=1
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it produces wrong results because it hasn't been adjusted to some
new changes and it will just be in the way while changing llvm
code to a different vector layout
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remove stale code and do some general cleanups.
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as-is in vbuf code
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This is the final bit required to get Cell builds on x86 working.
Without this, mklib tries to link using the x86 gcc instead of
ppu32-gcc.
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now.
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progs/redbook/stencil.c
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fs inputs
Some follow-on simplification in prim setup is possible...
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Now based on the draw_vbuf code, instead being a custom one-off.
Disabled by default, enable with SP_VBUF env var.
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Remove all dependencies on vertex_info, except for draw_vbuf.
Drawing stages now strictly operate on post-transformed vertices and don't
know anything about hw vertices.
Use vertex program output info for two-side/flat/etc stages.
Temporarily disable vbuf module in softpipe driver.
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progs/samples/select.c
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The vertex size may depend on whether we're drawing points, lines or triangles.
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Also, added draw_convert_wide_points/lines() so a driver can tell the draw
module whether to convert wide points/lines into triangles, or just pass
them through.
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