Age | Commit message (Expand) | Author |
2009-06-11 | r300: send only RS_IP_* regs that we are going to use | Maciej Cencora |
2009-06-11 | r300: fix RS setup when no colors and textures are sent to FP | Maciej Cencora |
2009-06-11 | r300: r500 fragment program fixes | Maciej Cencora |
2009-06-11 | radeon: increase max bo count | Maciej Cencora |
2009-06-11 | r300: fix a GPU lock up | Maciej Cencora |
2009-06-11 | r300: fix vertex program bug | Maciej Cencora |
2009-06-11 | r300: move some code for easier debugging | Maciej Cencora |
2009-06-11 | r300: print vertex program when debugging is enabled | Maciej Cencora |
2009-06-11 | r300: fix output register allocation for vertex shaders | Maciej Cencora |
2009-06-11 | r300: hw doesn't support saturation for tex instructions | Maciej Cencora |
2009-06-11 | mesa: rework vertex shader output / fragment shader input attribute matching | Brian Paul |
2009-06-11 | mesa: add default function for ctx->Driver.CheckQuery() hook | Brian Paul |
2009-06-11 | Merge branch 'mesa_7_5_branch' | José Fonseca |
2009-06-11 | mesa: Use new pf_is_depth_and_stencil inline. | José Fonseca |
2009-06-11 | mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. | José Fonseca |
2009-06-11 | mesa: Remove dead code. | José Fonseca |
2009-06-11 | st/mesa: fix typo s/BFC0/BFC1/ | Brian Paul |
2009-06-11 | vbo: fix assertion, #define IMM_BUFFER_NAME | Brian Paul |
2009-06-11 | Merge branch 'mesa_7_5_branch' | José Fonseca |
2009-06-11 | mesa: Only do read write when we don't have a depth value to write | Jakob Bornecrantz |
2009-06-11 | mesa: Take the format from the right structure. | José Fonseca |
2009-06-11 | meas: Use a read/write transfer when writing stencil component, but not touch... | José Fonseca |
2009-06-11 | r300: fix indexed primitive rendering when using memory manager | Jerome Glisse |
2009-06-11 | intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL. | Michel Dänzer |
2009-06-10 | mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil. | José Fonseca |
2009-06-10 | mesa: Fix typo in bitmask. | José Fonseca |
2009-06-10 | mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM. | José Fonseca |
2009-06-10 | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul |
2009-06-10 | glsl: Handle continuation characters in preprocessor. | Brian Paul |
2009-06-10 | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul |
2009-06-10 | glsl: Handle continuation characters in preprocessor. | Michal Krol |
2009-06-10 | swrast: fix state validation bug for changing program constants | Brian Paul |
2009-06-10 | glsl: Fix symbol replacement handling in preprocessor. | Brian Paul |
2009-06-10 | mesa: disable texture unit error check in _mesa_MatrixMode() | Brian Paul |
2009-06-10 | mesa: Single precision constants. | José Fonseca |
2009-06-10 | mesa: Pure software accum buffer. | José Fonseca |
2009-06-10 | r300: make sure indexed rendering doesn't try to use more than the num of ver... | Jerome Glisse |
2009-06-09 | st/mesa: enable EXT_provoking_vertex | Brian Paul |
2009-06-09 | mesa/st: fix tracking of mapped buffer ranges | Keith Whitwell |
2009-06-09 | glsl: Expand nested preprocessor macros. | Brian Paul |
2009-06-09 | Merge branch 'mesa_7_5_branch' | Jakob Bornecrantz |
2009-06-10 | glsl: Fix symbol replacement handling in preprocessor. | Michal Krol |
2009-06-09 | i915: Add an option for testing the effect of early Z in classic mode. | Eric Anholt |
2009-06-09 | intel: Remove an unneeded hunk that slipped in with texture tiling. | Eric Anholt |
2009-06-09 | intel: Base tri clearing depth on Y tiling, not IS_I965(). | Eric Anholt |
2009-06-09 | intel: Fix intel_region_unmap to do unmap, not map. | Eric Anholt |
2009-06-09 | i965: added intelFlush() call in intel_get_tex_image() | Brian Paul |
2009-06-09 | intel: use GLboolean, not int, for compressed parameter | Brian Paul |
2009-06-09 | intel: make a bunch of glTexImage-related functions static | Brian Paul |
2009-06-09 | intel: whitespace clean-ups | Brian Paul |