Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-01 | tnl: implement GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | st: set pipe_rasterizer_state::flatshade_first according to provoking vertex ↵ | Brian Paul | |
state | |||
2009-05-28 | mesa: glGet queries for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: exec/dlist functions for glProvokingVertexEXT() | Brian Paul | |
2009-05-28 | mesa: data structure updates for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: regenerated enums for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: regenerated API files for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: GL API changes for GL_EXT_provoking_vertex | Brian Paul | |
This creates the new glProvokingVertexEXT() entrypoint. | |||
2009-05-27 | st/mesa: init Format field of vertex arrays for feedback mode | Brian Paul | |
Fixes segfault in glRasterPos() | |||
2009-05-26 | i915: Fall back on NPOT textured metaops on 830-class. | Eric Anholt | |
2009-05-26 | i915: Restore the Viewport and DepthRange functions on 8xx. | Eric Anholt | |
Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473. | |||
2009-05-26 | intel: Override MaxRenderbufferSize with hardware constraints | Chris Wilson | |
Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on earlier hardware. | |||
2009-05-22 | mesa: fix warning message in vbo_exec_DrawRangeElements() | Brian Paul | |
2009-05-22 | mesa: add missing update_min() call in update_arrays() | Brian Paul | |
2009-05-22 | mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements | Brian Paul | |
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48). | |||
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | mesa: simplify adjust_buffer_object_ref_counts() | Brian Paul | |
2009-05-22 | mesa: minor code clean-up | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop limit | Brian Paul | |
2009-05-22 | vbo: s/32/VERT_ATTRIB_MAX/ | Brian Paul | |
2009-05-22 | mesa: use Elements() for loop bound | Brian Paul | |
2009-05-22 | mesa: minor code simplification | Brian Paul | |
2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-22 | mesa: fix loop over generic attribs in update_arrays() | Brian Paul | |
2009-05-22 | vbo: asst. reformatting, clean-ups | Brian Paul | |
2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-22 | vbo: fix crash in vbo_exec_bind_arrays() | Brian Paul | |
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex, we need to set attribute[16] to point to attribute[0]. We were setting the attribute size, but not the pointer. Fixes crash in glsl/multitex.c when using the VertCoord attribute instead of gl_Vertex. | |||
2009-05-22 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-22 | mesa: allow GL_BITMAP type in _mesa_image_image_stride() | Brian Paul | |
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium. | |||
2009-05-22 | mesa: added some assertions | Brian Paul | |
2009-05-22 | mesa: use Elements() macro to limit loops instead of constants | Brian Paul | |
2009-05-22 | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS | Brian Paul | |
Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity. | |||
2009-05-22 | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | |
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | |||
2009-05-22 | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs | Brian Paul | |
2009-05-22 | mesa: added comment | Brian Paul | |
2009-05-21 | mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE | Brian Paul | |
2009-05-21 | vbo: fix build breakage...oops | Brian Paul | |
2009-05-21 | vbo: comments, whitespace clean-ups | Brian Paul | |
2009-05-21 | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS | Brian Paul | |
2009-05-21 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-21 | vbo: fix incorrect loop limit in bind_array_obj() | Brian Paul | |
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter. | |||
2009-05-21 | mesa: use MAX_ values instead of literals | Brian Paul | |
2009-05-21 | mesa: freshen comments for update_array() | Brian Paul | |
2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttrib*NV() | Brian Paul | |
2009-05-21 | mesa: comment for _mesa_GetVertexAttribfvARB() | Brian Paul | |
2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttribfvARB() | Brian Paul | |