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2010-04-28mesa: Drop unused _mesa_init_drawtex_dispatch()Kristian Høgsberg
2010-04-28mesa: Move drawtex functionality to main/Kristian Høgsberg
2010-04-28mesa: Move glQueryMatrixxOES() implementation to core mesaKristian Høgsberg
2010-04-28mesa: Move GLES1 texgen functions to texgen.cKristian Høgsberg
2010-04-28mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg
2010-04-28mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()Kristian Høgsberg
2010-04-27mesa: Move get_es*.c to main/Kristian Høgsberg
2010-04-27es: Prefix the get* functions with _es1/2 so they don't conflictKristian Høgsberg
2010-04-27mesa: Move GL_RGB565 workaround into fbobject.cKristian Høgsberg
2010-04-27mesa: Move GLES1/2 vbo entrypoints to vbo_exec_api.cKristian Høgsberg
2010-04-27mesa: Move GLES2 shader stubs to main/shaders.cKristian Høgsberg
2010-04-27mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg
2010-04-27mesa: Move references to main/remap_helper.h to api_exec.cKristian Høgsberg
2010-04-22mesa: Move struct _glapi_table allocation out of context.cKristian Høgsberg
2010-04-22mesa: Compute extension string according to APIKristian Høgsberg
2010-04-22es2: Move over es2 code to compute extensionsKristian Høgsberg
2010-04-22main: Report GL_SHADING_LANGUAGE_VERSION according to APIKristian Høgsberg
2010-04-22mesa: Compute GL version according to APIKristian Høgsberg
2010-04-22mesa: Move API specific context intialization into context.cKristian Høgsberg
2010-04-22st/mesa: Use API-aware context constructorKristian Høgsberg
2010-04-22mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg
2010-04-21radeon: fix warningMarek Olšák
2010-04-21mesa/st: Translate a few more mesa/gallium formats.José Fonseca
2010-04-20mesa: do version checking for GL 3.x queriesBrian Paul
2010-04-20mesa: API and state for GL 3.1 primitive restartBrian Paul
2010-04-20mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul
2010-04-20mesa: remove some commentsBrian Paul
2010-04-21intel: Add Sandybridge mobile chipset idZhenyu Wang
2010-04-21intel: Clean up chipset name and gen num for IronlakeZhenyu Wang
2010-04-30st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul
2010-04-30x86-64: Make assembly routines .hidden like on x86Adam Jackson
2010-04-20mesa: better, smaller error handling code for glGet*()Brian Paul
2010-04-20mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()Brian Paul
2010-04-20mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)Brian Paul
2010-04-29st/mesa: remove unused/disabled codeBrian Paul
2010-04-29mesa: added _mesa_print_framebuffer() for debuggingBrian Paul
2010-04-29i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt
2010-04-29mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt
2010-04-29i965: Fix cube map layouts on Ironlake.Eric Anholt
2010-04-29i965: Implement VS MAX in a more obvious way.Eric Anholt
2010-04-29i965: Use immediate float operands for some VS instructions.Eric Anholt
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt
2010-04-20gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul
2010-04-20Merge branch 'gallium-index-bias'José Fonseca
2010-04-19glapi: GL 3.x xml fileBrian Paul
2010-04-28st/mesa: move/improve Mesa GPU program debuggingBrian Paul
2010-04-28st/mesa: add missing debug entry for DEBUG_CONSTANTSBrian Paul
2010-04-28Merge branch '7.8'Brian Paul
2010-04-28st/mesa: fix incorrect RowStride computationBrian Paul