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2011-01-03intel: Handle forced swrast clears before other clear bits.Eric Anholt
Fixes a potential segfault on a non-native depthbuffer, and possible accidental swrast fallback on extra color buffers.
2011-01-03st/mesa: fix renderbuffer pointer check in st_Clear()Brian Paul
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=30694 NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-03mesa: s/GLuint/gl_buffer_index/Brian Paul
2011-01-03st/mesa: 80-column wrappingBrian Paul
2011-01-03st/mesa: 80-column wrappingBrian Paul
2011-01-03radeon: fix build on non-KMS systems.Dave Airlie
Reported on irc by adamk.
2010-12-31st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().Henri Verbeet
2010-12-30x86: Clean up header file inclusion in mmx.h.Vinson Lee
2010-12-30tnl: Clean up header file inclusion in t_vertex.h.Vinson Lee
2010-12-30vbo: Clean up header file inclusion in vbo.h.Vinson Lee
2010-12-30tnl: Clean up header file inclusion in t_vp_build.h.Vinson Lee
2010-12-30tnl: Clean up header file inclusion in tnl.h.Vinson Lee
2010-12-28i965: Do lowering of array indexing of a vector in the FS.Eric Anholt
Fixes a regression in ember since switching to the native FS backend, and the new piglit tests glsl-fs-vec4-indexing-{2,3} for catching this.
2010-12-28i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.Eric Anholt
Fixes 26 piglit cases on my GM965.
2010-12-28i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.Eric Anholt
2010-12-28i965: Fix occlusion query on sandybridgeZhenyu Wang
Clear target query buffer fixed occlusion query on sandybridge. https://bugs.freedesktop.org/show_bug.cgi?id=32167
2010-12-28Revert "i965: upload multisample state for fragment program change"Zhenyu Wang
This reverts commit de6fd527a545f8344e074312544517d05573fb72. Revert this workaround as it seems the real trouble is caused by lineloop, which doesn't require GS convert on sandybridge actually.
2010-12-27i965: Internally enable GL_NV_blend_square on ES2.Kenneth Graunke
Hopefully should fix bug #32520.
2010-12-27i965: don't spawn GS thread for LINELOOP on SandybridgeXiang, Haihao
LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596
2010-12-27i965: Flatten if-statements beyond depth 16 on pre-gen6.Kenneth Graunke
Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16. Previously, shaders with control flow nested 17 levels deep would cause a driver assertion or segmentation fault. Gen6 (Sandybridge) hardware no longer has this restriction. Fixes fd.o bug #31967.
2010-12-27glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke
This adds a new optional max_depth parameter (defaulting to 0) to lower_if_to_cond_assign, and makes the pass only flatten if-statements nested deeper than that. By default, all if-statements will be flattened, just like before. This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign, to match the new naming conventions.
2010-12-25swrast: Clean up header file inclusion in ss_vb.h.Vinson Lee
2010-12-25swrast: Clean up header file inclusion in ss_triangle.h.Vinson Lee
2010-12-25swrast: Clean up header file inclusion in s_texfilter.h.Vinson Lee
2010-12-25swrast: Clean up header file inclusion in s_texcombine.h.Vinson Lee
2010-12-25swrast: Clean up header file inclusion in s_masking.h.Vinson Lee
2010-12-25intel: Only do frame throttling at glFlush time when using frontbuffer.Eric Anholt
This is the hack for input interactivity of frontbuffer rendering (like we do for backbuffer at intelDRI2Flush()) by waiting for the n-2 frame to complete before starting a new one. However, for an application doing multiple contexts or regular rebinding of a single context, this would end up lockstepping the CPU to the GPU because every unbind was considered the end of a frame. Improves WOW performance on my Ironlake by 48.8% (+/- 2.3%, n=5)
2010-12-24swrast: Clean up header file inclusion in s_logic.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_fragprog.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_span.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_fog.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_depth.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_blend.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_atifragshader.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_alpha.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_accum.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_aatriangle.h.Vinson Lee
2010-12-24swrast: Clean up header file inclusion in s_aaline.h.Vinson Lee
2010-12-24st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h.Vinson Lee
2010-12-24st/mesa: Clean up header file inclusion in st_gen_mipmap.h.Vinson Lee
2010-12-23mesa: Assert format is not MESA_FORMAT_COUNT in _mesa_format_to_type_and_comps.Vinson Lee
The case of format being MESA_FORMAT_COUNT should never occur.
2010-12-24i965: use align1 access mode for instructions with execSize=1 in VSXiang, Haihao
All operands must be 16-bytes aligned in aligh16 mode. This fixes l_xxx.c in oglconform.
2010-12-24i965: fix register region descriptionXiang, Haihao
This fixes brw_eu_emit.c:179: validate_reg: Assertion `width == 1' failed.
2010-12-23mesa: Assert _mesa_DeleteFragmentShaderATI doesn't ever free static DummyShader.Vinson Lee
2010-12-23intel: Remove unnecessary headers.Vinson Lee
2010-12-24mesa/st: set the color write cbuf property for fragColor writesDave Airlie
2010-12-23i965: Remove unnecessary headers.Vinson Lee
2010-12-23mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps.Vinson Lee
According to the comment, the warning should be for debug builds.
2010-12-23mesa: fix texel store functions for some float formatsMarek Olšák
These are copy-paste errors obviously.
2010-12-23st/mesa: do not require all texture formats to be renderableMarek Olšák
This is a bandaid on the problem that if some formats were not renderable (like luminance_alpha), st/mesa fell back to some RGBA format, so basically some non-renderable formats were actually not used at all. This is only a problem with hardware drivers, softpipe can render to anything. Instead, require only RGB8/RGBA8 to be renderable.