summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Expand)Author
2010-07-07ir_to_mesa: Only allocate a vector per column of a matrix.Eric Anholt
2010-07-07ir_to_mesa: Add support for assignment of aggregates.Eric Anholt
2010-07-07ir_to_mesa: Add support for matrix * matrix.Eric Anholt
2010-07-07ir_to_mesa: Add support for gl_TextureMatrix access.Eric Anholt
2010-07-07ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.Eric Anholt
2010-07-07glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt
2010-07-06glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt
2010-07-06ir_to_mesa: Add support for conditional moves.Eric Anholt
2010-07-06Add hash table helper functions for using pointers as hash keysIan Romanick
2010-07-06Make hashtable.h be C++ friendlyIan Romanick
2010-07-06ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.Eric Anholt
2010-07-02ir_to_mesa: Fix uninitalized value.Kenneth Graunke
2010-07-02ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt
2010-07-02i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt
2010-07-02ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt
2010-07-02ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt
2010-07-02ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt
2010-07-02ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt
2010-07-02ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt
2010-07-02ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick
2010-07-01glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-07-01ir_to_mesa: Fill in remaining ops, remove default case for expression types.Eric Anholt
2010-07-01ir_to_mesa: Add support for ir_unop_rcp.Eric Anholt
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
2010-06-30ir_to_mesa: Add support for discard instructions.Eric Anholt
2010-06-30ir_to_mesa: Add support for ir_unop_sign.Eric Anholt
2010-06-30i965: Add support for OPCODE_SSG.Eric Anholt
2010-06-30ir_to_mesa: Add missing no-op type conversions.Eric Anholt
2010-06-30ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt
2010-06-30ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt
2010-06-30ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt
2010-06-30ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30ir_to_mesa: Support gl_FragDepth.Eric Anholt
2010-06-30mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt
2010-06-30ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
2010-06-30ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-29ir_to_mesa: Add support for ir_unop_abs.Eric Anholt
2010-06-29ir_to_mesa: Add support for dFdx, dFdy.Eric Anholt
2010-06-29ir_to_mesa: Start adding support for texture instructions.Eric Anholt
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick