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2008-12-12mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul
2008-12-12mesa: remove incorrect array_len assignmentBrian Paul
2008-12-12mesa: move declarationAlan Hourihane
2008-12-12mesa: when we have interleaved arrays, check bounds for bothAlan Hourihane
VBO's and user space objects
2008-12-12mesa: array size fix in _slang_typeof_operation()Brian Paul
2008-12-12mesa: fix some more GLSL 1.20 array things.Brian Paul
Function that return arrays should work now.
2008-12-12gallium: fix refcount bug introduced in eb20e2984Keith Whitwell
2008-12-12mesa: more glsl function renamingBrian Paul
2008-12-12mesa: use _slang_alloc()Brian Paul
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-12-12mesa: more glsl type/function movementBrian Paul
2008-12-12mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
2008-12-12mesa: move _slang_locate_function() to different fileBrian Paul
2008-12-12mesa: remove unused fixup table code in glsl compilerBrian Paul
2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
2008-12-12st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell
2008-12-12st: move feedback draw function to new fileKeith Whitwell
2008-12-12st: don't unilaterally ABS the argument to RSQKeith Whitwell
2008-12-12mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
2008-12-12mesa: Bring in new mesa sub-statetracker.José Fonseca
Some code cleanup is still in order.
2008-12-12gallium: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader)
2008-12-12mesa: fixes for srgb, new srgb formatsRoland Scheidegger
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: _mesa_get_teximage is completely broken for srgb textures, both for non-compressed ones (swizzling) and compressed ones (shouldn't do standard-to-linear conversion) texelFetch function may be broken for little or big endian (or both...)
2008-12-11mesa: consolidate variable declaration initializer code for globals tooBrian Paul
2008-12-11mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul
More code consolidation coming...
2008-12-11mesa: simplify some glsl variable declaration codeBrian Paul
2008-12-12intel: check for null texture. (fix #13902)Xiang, Haihao
2008-12-11mesa: glsl clean-upsBrian Paul
2008-12-11mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet.
2008-12-11i915: fallback for cube map texture.Xiang, Haihao
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to software rendering for other modes to avoid potential gpu hang issue. This fixes scorched3d issue on 945GM(see bug 14539).
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10gallium: only mark back color buffer surfaces as undefined after swapbuffersBrian Paul
Marking all surfaces as undefined was wrong and cause some glean failures because glReadPixels was used after SwapBuffers.
2008-12-09mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul
exceeded
2008-12-09mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul
2008-12-09tnl: Fix zeroing of the 3ub part of a 3ub+1ub attrib pair in SSE.Guillaume Melquiond
Bug #16520.
2008-12-09tnl: Optimize SSE load[23]f_1 since they don't need the identity swizzle.Guillaume Melquiond
SSE movss from memory zeroes out everything above the destination dword, so we get the (a, 0) or (a, 0, 0) result that these functions needed. Bug #16520.
2008-12-09tnl: Fix typo that resulted in fallback from SSE for EMIT_3UB_3F_RGB/BGR.Guillaume Melquiond
Bug #16520
2008-12-09tnl: Avoid undefined input value use in insert_3f_viewport_2().Guillaume Melquiond
Bug #16520.
2008-12-09Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-08intel: Require the right amount of space in glBitmap blit acceleration.Pierre Willenbrock
This leads to problems when the batchbuffer is flushed, but the bitmap data could not fit into it.
2008-12-08Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: progs/glsl/Makefile
2008-12-06mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt
The ctx->Driver.GenerateMipmap() hook only expects cubemap face enums, not CUBE_MAP_ARB, so walk all faces when we encounter that. Fixes oglconform fbo.c segfault with both swrast and i965 drivers.
2008-12-06intel: Fall back on rendering to a texture attachment with a border.Eric Anholt
Fixes a segfault in oglconform fbo.c test.
2008-12-06intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.Eric Anholt
The images aren't mapped at this point, so we want the generic Mesa path for GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would just call it for us.
2008-12-06intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.Eric Anholt
2008-12-06intel: Fix glCopyPixels blit acceleration for FBO destinations.Eric Anholt
This was another opportunity to either get clipped to screen size or not get clipped enough and draw outside of object boundaries.
2008-12-06intel: Fix glBitmap blit acceleration for FBO destinations.Eric Anholt
Bug #18914. Fixes fbo_firecube hang due to drawing outside the FBO bounds. Thanks to Pierre Willenbrock for debugging the issue.
2008-12-05mesa: assorted clean-ups, updated comments, etc.Brian
2008-12-05mesa: replace large macros with inline functionsBrian
2008-12-04gallium: query PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS to set ↵Brian
ctx->Constants.MaxVertexTextureImageUnits
2008-12-04gallium: check vertex shaders for samplers/texture usage as we do for ↵Brian
fragment shaders