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AgeCommit message (Expand)Author
2006-04-13updated tests for defining __FUNCTION__ (Dan Schikore)Brian Paul
2006-04-13added 'const' (Dan Schikore)Brian Paul
2006-04-12GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.Aapo Tahkola
2006-04-11add missing 'union' keywordBrian Paul
2006-04-11FBConfig support for EXT_tfpDavid Reveman
2006-04-11More GLSL code:Michal Krol
2006-04-11get fog going(for real)Aapo Tahkola
2006-04-11rectangular fp16 fixes (Ewald Snel)Aapo Tahkola
2006-04-11Fog support (Ewald Snel)Aapo Tahkola
2006-04-10use _mesa_debug() instead of message() - fixes poor formatting of outputBrian Paul
2006-04-09Destroy the GL context after driDestroyTextureHeap, because the driver'sEric Anholt
2006-04-08fix some conflict happenings at context destroy by freeing buffers immediatel...Aapo Tahkola
2006-04-07regenerate SPARC assembly dispatch (bug 6484)Brian Paul
2006-04-07replace >&/dev/null with >/dev/null so it works with all shellsBrian Paul
2006-04-07bump version to 6.5.1Brian Paul
2006-04-07Fix some warnings on x86_64Alan Hourihane
2006-04-07make miniglx use libdrm properlyDave Airlie
2006-04-06Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul
2006-04-06Fix line clipping bug 6512.Brian Paul
2006-04-06Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problemBrian Paul
2006-04-06Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,Brian Paul
2006-04-06remove unused varBrian Paul
2006-04-06update a couple MESA_FORMAT_Zxxx occurancesBrian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
2006-04-06do additional checking for setting up depth/stencil wrappersBrian Paul
2006-04-05Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul
2006-04-05add tiling/fence support for the miniglx driverDave Airlie
2006-04-05don't waste the reserved memory, take an approximation of the poolDave Airlie
2006-04-05just some comments/docsBrian Paul
2006-04-05Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul
2006-04-05Silence minor compiler warnings (-Wextra).Brian Paul
2006-04-04We always have a back buffer. Fixes visual problems.Alan Hourihane
2006-04-04use gart base from drm not try to work it out ourselves.. bump radeon clientDave Airlie
2006-04-04switch to card_type rather than IsPCI, doesn't change any functionality yetDave Airlie
2006-04-04Fix texcoord interpolation for fragment shaders.Michal Krol
2006-04-04More GLSL code:Michal Krol
2006-04-04Bit set.Michal Krol
2006-04-04Return GLSL version string (1.10).Michal Krol
2006-04-04Define MAX_VERTEX_ATTRIBS to 16.Michal Krol
2006-04-03Bug #5754: Allocate texture memory correctly. (Richard Drummond)Adam Jackson
2006-04-03Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit (GD...Karl Schultz
2006-04-03add miniglx sources to i915Dave Airlie
2006-04-03if DDX is -1 don't do DDX checkDave Airlie
2006-04-03use WidthDave Airlie
2006-04-03add pitch support and use new WidthDave Airlie
2006-04-03Coverity #459: Silly off-by-one error.Adam Jackson
2006-04-02Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared toAdam Jackson
2006-04-02Coverity #567: Fix a memory leak on a failure path.Adam Jackson
2006-04-02Coverity #650: Fix a memory leak when near OOM.Adam Jackson
2006-04-01Initialize renderbuffer size.Daniel Borca