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2010-03-22i965: Ignore execution mask for the mov(m0, g0) of VS URB write header on SNB.Eric Anholt
Otherwise, we may not get the FFTID set up which would break freeing of resources.
2010-03-22i965: Allow FS constants to be used as immediates instead of push/pull.Eric Anholt
The hope is to later take advantage of the reduced constant usage to free up regs. This only covers the GLSL path at the moment, because the brw_wm_emit path doesn't get the information as to whether a float value is a constant or a uniform.
2010-03-22i965: Add INTEL_DEBUG=glsl_force to force brw_wm_glsl.c.Eric Anholt
I keep finding the desire to force this path to debug it instead of cooking up goofy-looking testcases to do so.
2010-03-22i965: Optimize OPCODE_CMP by using BRW_SEL to choose results.Eric Anholt
Tested with piglit glsl-fs-sqrt-branch, fp-cmp.vpfp.
2010-03-22st/mesa: rename st_framebuffer() to st_ws_framebuffer()Brian Paul
Be clear that this function is not just a cast wrapper.
2010-03-22intel: Call intel_prepare_render() before looking up regions.Kristian Høgsberg
Fixes #27213.
2010-03-22st/mesa: Remove unnecessary headers.Vinson Lee
2010-03-22glslcompiler: fix build againBrian Paul
Simply use the libglapi.a archive instead of individual .o files. Fixes the non-debug build.
2010-03-22dri/nouveau: Rectangle texture fixes.Francisco Jerez
2010-03-22dri/nouveau: Some render to texture fixes.Francisco Jerez
2010-03-22dri/nouveau: Fix swrast fallbacks when the read and draw buffers aren't the ↵Francisco Jerez
same.
2010-03-22dri/nouveau: Expose EXT_framebuffer_blit.Francisco Jerez
2010-03-22dri/nouveau: Plug in some mesa_meta functions instead of the swrast variants.Francisco Jerez
2010-03-22dri/nouveau: Emit dirty states on nouveau_validate_framebuffer.Francisco Jerez
Fixes broken intermediate frames when a window is being resized (regression caused by 878eef8c4).
2010-03-22glslcompiler: fix build breakageBrian Paul
2010-03-22Merge branch '7.8'Brian Paul
Conflicts: src/gallium/drivers/cell/ppu/cell_screen.c src/mesa/state_tracker/st_cb_drawpixels.c
2010-03-22glslcompiler: fix build breakageBrian Paul
2010-03-22mesa: remove return, do as the comment saysBrian Paul
2010-03-22mesa: Add end of line to the end of a debug output.Pauli Nieminen
2010-03-21r200: Fix emit size prediction to account elt splitting.Pauli Nieminen
Emit sizes prediction didn't account for render splitting in hwtnl path.
2010-03-21r200: Don't flush when closing elts in KMS.Pauli Nieminen
Flush in middle of rendering in KMS is not allowed because buffers are discarded in flush. Fixes crash when emiting split indices with RADEON_DEBUG=all.
2010-03-21r200: Fix swtnl fallback to flush pending rendering before transition.Pauli Nieminen
Flush after transition would emit wrong state that could cause wrong state emited for pending rendering operation. Fixes wan once from extrement tuxracer that is using per vertex materials.
2010-03-21r200: Fix mixed indetion in r200TclFallback.Pauli Nieminen
2010-03-21rename dri_sw to drisw_util for consistencyGeorge Sapountzis
2010-03-21dri_inteface: add define for checking presence of drm.hGeorge Sapountzis
__NOT_HAVE_DRM_H is a like a feature, defined by default on specific platforms and allows to be defined externally as well. __NOT_HAVE_DRM_H should only be used by xserver and mesa swrast_dri drivers
2010-03-21vbo: Fix vbo_split_copy to pass correct max_index to draw.Pauli Nieminen
vbo_split_copy was passing one past the max_index to draw function which caused _tnl_draw_prims function to read uninitialized values from copied array. Bug was spoted in valgrind report of progs/tests/cva_huge.
2010-03-21dri/nouveau: Reemit the light model state when lighting goes on/off.Francisco Jerez
2010-03-21dri/nouveau: Random cleanups.Francisco Jerez
2010-03-21Merge remote branch 'origin/gallium-st-api-dri'Chia-I Wu
2010-03-21r300/compiler: fix assertion failure in the r500-fragprog emission pathMarek Olšák
2010-03-20mesa: added GL3 query for GL_TEXTURE_SHARED_SIZEBrian Paul
2010-03-20mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXTBrian Paul
2010-03-20mesa: added new GL3 buffer object queriesBrian Paul
And clean up the error checking code.
2010-03-20mesa: added GL3 buffer attachment aliasesBrian Paul
2010-03-20mesa: added GL3 ContextFlags field and query codeBrian Paul
2010-03-20r300/compiler: fix assertion failure in the r500-fragprog emission pathMarek Olšák
2010-03-21glapi: Fix aliases to non-static functions.Chia-I Wu
The bug is triggered by 41a87a43e11c664935349f938022d58d3e22da4e. glBlitFramebuffer, for example, is an alias to the non-static glBlitFramebufferEXT. We should define glBlitFramebuffer as an alias to _dispatch_stub_NNN.
2010-03-20glapi: Correctly generate static disatches for X86.Chia-I Wu
The entry point names, instead of the function name, should be used to test if the entry point should be statically dispatched.
2010-03-19drivers/x11: add PUBLIC qualifier to more API functionsBrian Paul
Based on a patch from Tom Fogal.
2010-03-18intel: Use bit-wise not instead of logical not (i830 path)Ian Romanick
The assertion is checking that the low-order bits of offset are not set. It does this by anding the inverted offset mask with the offset. This is clearly intended to be a bit-wise "invert". Fixes bug #25984.
2010-03-18intel: Correct value of S0_VB_OFFSET_MASK to match hardware docs.Ian Romanick
2010-03-18Use bit-wise not instead of logical not.Ian Romanick
The assertion is checking that the low-order bits of offset are not set. It does this by anding the inverted offset mask with the offset. This is clearly intended to be a bit-wise "invert". Fixes bug #25984.
2010-03-18st/mesa: s/unpack/pack/ to be more consistentBrian Paul
2010-03-18dri/nouveau: Flush after texture validation.Francisco Jerez
Swizzling needs the destination surface in VRAM, but the subsequent rendering operations making use of it are likely to not care. Fire the ring after validation to leave the memory manager more room for maneuvering.
2010-03-18dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.Francisco Jerez
2010-03-18dri/nouveau: Implement texcoord generation.Francisco Jerez
2010-03-18dri/nouveau: Implement texture matrices.Francisco Jerez
2010-03-18dri/nouveau: Some minor vertex submission fixes.Francisco Jerez
2010-03-18dri/nouveau: only reallocate texture when neededXavier Chantry
nouveau reallocated the mipmap tree on every MIN_FILTER call to account for mipmap change. We only need to do this if the texture does not fit in the existing mipmap tree. This gives a big performance boost for a game like bzflag which changes MIN_FILTER all the time for its font rendering. Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com> Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-03-18intel: Call _mesa_make_current() after getting initial buffersKristian Høgsberg
The default viewport is the window rectangle, which is set up by _mesa_make_current(). To be able to do that we need to get the window dimension (and buffers) first, so we have to call intel_prepare_render() before we can call into _mesa_make_current(). Fixes #26676 and #26678.